[Scummvm-cvs-logs] SF.net SVN: scummvm:[48805] scummvm/trunk/engines/sci/sound/soundcmd.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Mon Apr 26 16:11:30 CEST 2010


Revision: 48805
          http://scummvm.svn.sourceforge.net/scummvm/?rev=48805&view=rev
Author:   m_kiewitz
Date:     2010-04-26 14:11:30 +0000 (Mon, 26 Apr 2010)

Log Message:
-----------
SCI: also set signal selector when stopping sounds for SCI0 as well - fixes sq3 freeing 2 guys from andromeda endless loop

Modified Paths:
--------------
    scummvm/trunk/engines/sci/sound/soundcmd.cpp

Modified: scummvm/trunk/engines/sci/sound/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/soundcmd.cpp	2010-04-26 12:12:42 UTC (rev 48804)
+++ scummvm/trunk/engines/sci/sound/soundcmd.cpp	2010-04-26 14:11:30 UTC (rev 48805)
@@ -517,8 +517,9 @@
 		PUT_SEL32V(_segMan, obj, SELECTOR(state), kSoundStopped);
 	} else {
 		PUT_SEL32V(_segMan, obj, SELECTOR(handle), 0);
-		PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
 	}
+	// we need to set signal selector at least for sq3old (SCI0LATE), otherwise freeing the 2 guys wont work (endless loop)
+	PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
 
 	musicSlot->dataInc = 0;
 	musicSlot->signal = 0;


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