[Scummvm-cvs-logs] SF.net SVN: scummvm:[51607] scummvm/branches/gsoc2010-plugins/base
toneman1138 at users.sourceforge.net
toneman1138 at users.sourceforge.net
Mon Aug 2 10:43:48 CEST 2010
Revision: 51607
http://scummvm.svn.sourceforge.net/scummvm/?rev=51607&view=rev
Author: toneman1138
Date: 2010-08-02 08:43:47 +0000 (Mon, 02 Aug 2010)
Log Message:
-----------
changed plugins so games can be added in the launcher with only one plugin loaded into memory at a time (first refinement)
Modified Paths:
--------------
scummvm/branches/gsoc2010-plugins/base/plugins.cpp
scummvm/branches/gsoc2010-plugins/base/plugins.h
Modified: scummvm/branches/gsoc2010-plugins/base/plugins.cpp
===================================================================
--- scummvm/branches/gsoc2010-plugins/base/plugins.cpp 2010-08-02 08:36:33 UTC (rev 51606)
+++ scummvm/branches/gsoc2010-plugins/base/plugins.cpp 2010-08-02 08:43:47 UTC (rev 51607)
@@ -306,7 +306,8 @@
_providers.push_back(pp);
}
-bool PluginManager::loadFirstPlugin() {
+bool PluginManager::loadFirstPlugin() { //TODO: only deal with engine plugins here, and have a separate "loadNonEnginePlugins" function.
+ unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
PluginList plugs;
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
@@ -316,14 +317,17 @@
plugs.push_back(*p);
}
}
+ _allPlugsEnd = plugs.end();
_allPlugs = plugs.begin();
- return tryLoadPlugin(*_allPlugs); //TODO: return false if no plugins!
+ if (plugs.empty()) return false; //return false if there are no plugins to load.
+ return tryLoadPlugin(*_allPlugs);
}
bool PluginManager::loadNextPlugin() {
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
++_allPlugs;
- return tryLoadPlugin(*_allPlugs); //TODO: return false if got to the end of list of plugins.
+ if (_allPlugs == _allPlugsEnd) return false; //return false if already reached the end of list of plugins.
+ return tryLoadPlugin(*_allPlugs);
}
void PluginManager::loadPlugins() {
@@ -424,16 +428,23 @@
GameList EngineManager::detectGames(const Common::FSList &fslist) const {
GameList candidates;
+ EnginePlugin::List plugins;
+#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
+ PluginManager::instance().loadFirstPlugin();
+ do {
+#endif
+ printf("SUCCESS!!!\n");
+ plugins = getPlugins();
+ // Iterate over all known games and for each check if it might be
+ // the game in the presented directory.
+ EnginePlugin::List::const_iterator iter;
+ for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
+ candidates.push_back((**iter)->detectGames(fslist));
+ }
+#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
+ } while (PluginManager::instance().loadNextPlugin());
+#endif
- const EnginePlugin::List &plugins = getPlugins();
-
- // Iterate over all known games and for each check if it might be
- // the game in the presented directory.
- EnginePlugin::List::const_iterator iter;
- for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- candidates.push_back((**iter)->detectGames(fslist));
- }
-
return candidates;
}
Modified: scummvm/branches/gsoc2010-plugins/base/plugins.h
===================================================================
--- scummvm/branches/gsoc2010-plugins/base/plugins.h 2010-08-02 08:36:33 UTC (rev 51606)
+++ scummvm/branches/gsoc2010-plugins/base/plugins.h 2010-08-02 08:43:47 UTC (rev 51607)
@@ -276,7 +276,9 @@
PluginList _plugins[PLUGIN_TYPE_MAX];
ProviderList _providers;
PluginList::iterator _allPlugs;
+ PluginList::iterator _allPlugsEnd;
+
bool tryLoadPlugin(Plugin *plugin);
friend class Common::Singleton<SingletonBaseType>;
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