[Scummvm-cvs-logs] SF.net SVN: scummvm:[51689] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Tue Aug 3 14:46:18 CEST 2010
Revision: 51689
http://scummvm.svn.sourceforge.net/scummvm/?rev=51689&view=rev
Author: m_kiewitz
Date: 2010-08-03 12:46:18 +0000 (Tue, 03 Aug 2010)
Log Message:
-----------
SCI: adding workaround for sq5 on the bridge
fixes bug #3038563
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-03 12:45:12 UTC (rev 51688)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-03 12:46:18 UTC (rev 51689)
@@ -118,6 +118,7 @@
{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // sq4cd: called when rummaging in Software Excess bargain bin
{ GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // sq4cd: method returns this to the caller
+ { GID_SQ5, 201, 201, 0, "buttonPanel", "doVerb", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking at the orange or red button - bug #3038563
{ GID_SQ6, 100, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // called when the game starts
{ GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu
{ GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
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