[Scummvm-cvs-logs] SF.net SVN: scummvm:[51689] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Tue Aug 3 14:46:18 CEST 2010


Revision: 51689
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51689&view=rev
Author:   m_kiewitz
Date:     2010-08-03 12:46:18 +0000 (Tue, 03 Aug 2010)

Log Message:
-----------
SCI: adding workaround for sq5 on the bridge

fixes bug #3038563

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-03 12:45:12 UTC (rev 51688)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-03 12:46:18 UTC (rev 51689)
@@ -118,6 +118,7 @@
 	{ GID_SQ1,            -1,   703,  0,         "firePulsar", "changeState", 0x18a,    0, { WORKAROUND_FAKE,   0 } }, // export 1, but called locally (when shooting at aliens)
 	{ GID_SQ4,            -1,   398,  0,            "showBox", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // sq4cd: called when rummaging in Software Excess bargain bin
 	{ GID_SQ4,            -1,   928,  0,           "Narrator", "startText",      -1, 1000, { WORKAROUND_FAKE,   1 } }, // sq4cd: method returns this to the caller
+	{ GID_SQ5,           201,   201,  0,        "buttonPanel", "doVerb",         -1,    0, { WORKAROUND_FAKE,   1 } }, // when looking at the orange or red button - bug #3038563
 	{ GID_SQ6,           100,     0,  0,                "SQ6", "init",           -1,    2, { WORKAROUND_FAKE,   0 } }, // called when the game starts
 	{ GID_SQ6,           100, 64950,  0,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // called when pressing "Start game" in the main menu
 	{ GID_SQ6,            -1, 64964,  0,              "DPath", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // during the game


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