[Scummvm-cvs-logs] SF.net SVN: scummvm:[51730] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Wed Aug 4 14:02:50 CEST 2010


Revision: 51730
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51730&view=rev
Author:   thebluegr
Date:     2010-08-04 12:02:50 +0000 (Wed, 04 Aug 2010)

Log Message:
-----------
SCI: Fixed the two script bugs described in bug #3039294 - "SCI: HOYLE4 - Uninitialized Read(s)"

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-04 10:11:06 UTC (rev 51729)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-04 12:02:50 UTC (rev 51730)
@@ -77,6 +77,8 @@
 	{ GID_HOYLE3,         -1,     0,  1,          "Character", "say",            -1,  505, { WORKAROUND_FAKE,   0 } }, // when starting checkers or dominoes, first time a character says something
 	{ GID_HOYLE3,         -1,   700,  0,           "gcWindow", "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu
 	{ GID_HOYLE3,        100,   100,  0,        "dominoHand2", "cue",            -1,    1, { WORKAROUND_FAKE,   0 } }, // while playing domino - bug #3036918
+	{ GID_HOYLE4,         -1,     0,  0,           "gcWindow", "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294
+	{ GID_HOYLE4,        910,   910,  0,        "IconBarList", "setup",          -1,    3, { WORKAROUND_FAKE,   0 } }, // when selecting "Tutorial" from the main menu - bug #3039294
 	{ GID_ISLANDBRAIN,   140,   140,  0,              "piece", "init",           -1,    3, { WORKAROUND_FAKE,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
 	{ GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",         -1,    0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon
 	{ GID_JONES,           1,   232,  0,        "weekendText", "draw",        0x3d3,    0, { WORKAROUND_FAKE,   0 } }, // jones/cd only - gets called during the game


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