[Scummvm-cvs-logs] SF.net SVN: scummvm:[51746] scummvm/branches/gsoc2010-plugins
toneman1138 at users.sourceforge.net
toneman1138 at users.sourceforge.net
Thu Aug 5 02:26:47 CEST 2010
Revision: 51746
http://scummvm.svn.sourceforge.net/scummvm/?rev=51746&view=rev
Author: toneman1138
Date: 2010-08-05 00:26:46 +0000 (Thu, 05 Aug 2010)
Log Message:
-----------
added intermediary function 'findGameOnePlugAtATime' and switched load game and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
Modified Paths:
--------------
scummvm/branches/gsoc2010-plugins/base/main.cpp
scummvm/branches/gsoc2010-plugins/base/plugins.cpp
scummvm/branches/gsoc2010-plugins/engines/metaengine.h
scummvm/branches/gsoc2010-plugins/gui/launcher.cpp
Modified: scummvm/branches/gsoc2010-plugins/base/main.cpp
===================================================================
--- scummvm/branches/gsoc2010-plugins/base/main.cpp 2010-08-04 22:45:10 UTC (rev 51745)
+++ scummvm/branches/gsoc2010-plugins/base/main.cpp 2010-08-05 00:26:46 UTC (rev 51746)
@@ -103,8 +103,12 @@
// Query the plugins and find one that will handle the specified gameid
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf(" Looking for a plugin supporting this gameid... ");
-
+
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin);
+#else
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
+#endif
if (plugin == 0) {
printf("failed\n");
@@ -336,7 +340,7 @@
settings.erase("debugflags");
}
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT //note: I'm going to refactor this name later :P
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P
// Don't load the plugins initially in this case.
#else
// Load the plugins.
Modified: scummvm/branches/gsoc2010-plugins/base/plugins.cpp
===================================================================
--- scummvm/branches/gsoc2010-plugins/base/plugins.cpp 2010-08-04 22:45:10 UTC (rev 51745)
+++ scummvm/branches/gsoc2010-plugins/base/plugins.cpp 2010-08-05 00:26:46 UTC (rev 51746)
@@ -400,6 +400,18 @@
DECLARE_SINGLETON(EngineManager)
+GameDescriptor EngineManager::findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin) const {
+ GameDescriptor result;
+ PluginManager::instance().loadFirstPlugin();
+ do {
+ result = findGame(gameName, plugin);
+ if (!result.gameid().empty()) {
+ break;
+ }
+ } while (PluginManager::instance().loadNextPlugin());
+ return result;
+}
+
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
const EnginePlugin::List &plugins = getPlugins();
@@ -410,10 +422,6 @@
EnginePlugin::List::const_iterator iter;
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
- PluginManager::instance().loadFirstPlugin();
- do {
-#endif
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
@@ -422,9 +430,6 @@
return result;
}
}
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
- } while(PluginManager::instance().loadNextPlugin());
-#endif
return result;
}
@@ -432,7 +437,8 @@
GameList candidates;
EnginePlugin::List plugins;
EnginePlugin::List::const_iterator iter;
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ PluginManager::instance().unloadPlugins();
PluginManager::instance().loadFirstPlugin();
do {
#endif
@@ -442,7 +448,7 @@
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((**iter)->detectGames(fslist));
}
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
} while (PluginManager::instance().loadNextPlugin());
#endif
return candidates;
Modified: scummvm/branches/gsoc2010-plugins/engines/metaengine.h
===================================================================
--- scummvm/branches/gsoc2010-plugins/engines/metaengine.h 2010-08-04 22:45:10 UTC (rev 51745)
+++ scummvm/branches/gsoc2010-plugins/engines/metaengine.h 2010-08-05 00:26:46 UTC (rev 51746)
@@ -231,6 +231,7 @@
friend class Common::Singleton<SingletonBaseType>;
public:
+ GameDescriptor findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const Common::FSList &fslist) const;
const EnginePlugin::List &getPlugins() const;
Modified: scummvm/branches/gsoc2010-plugins/gui/launcher.cpp
===================================================================
--- scummvm/branches/gsoc2010-plugins/gui/launcher.cpp 2010-08-04 22:45:10 UTC (rev 51745)
+++ scummvm/branches/gsoc2010-plugins/gui/launcher.cpp 2010-08-05 00:26:46 UTC (rev 51746)
@@ -708,7 +708,7 @@
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates(EngineMan.detectGames(files));
-
+
int idx;
if (candidates.empty()) {
// No game was found in the specified directory
@@ -849,7 +849,12 @@
gameId = _domains[item];
const EnginePlugin *plugin = 0;
+
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ EngineMan.findGameOnePlugAtATime(gameId, &plugin);
+#else
EngineMan.findGame(gameId, &plugin);
+#endif
String target = _domains[item];
target.toLowercase();
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