[Scummvm-cvs-logs] SF.net SVN: scummvm:[51785] scummvm/trunk/engines/sci/engine/workarounds. cpp

wjpalenstijn at users.sourceforge.net wjpalenstijn at users.sourceforge.net
Fri Aug 6 16:54:00 CEST 2010


Revision: 51785
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51785&view=rev
Author:   wjpalenstijn
Date:     2010-08-06 14:54:00 +0000 (Fri, 06 Aug 2010)

Log Message:
-----------
SCI: Fix whitespace

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-06 13:55:16 UTC (rev 51784)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-06 14:54:00 UTC (rev 51785)
@@ -77,7 +77,7 @@
 	{ GID_CNICK_KQ,      200,     0,  1,          "Character", "<noname446>",    -1,  505, { WORKAROUND_FAKE,   0 } }, // checkers, like in hoyle 3
 	{ GID_CNICK_KQ,       -1,   700,  0,           "gcWindow", "<noname183>",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu, like in hoyle 3
 	{ GID_CNICK_LONGBOW,   0,     0,  0,          "RH Budget", "<noname110>",    -1,    1, { WORKAROUND_FAKE,   0 } }, // when starting the game
-    { GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms
+	{ GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms
 	{ GID_FANMADE,       516,   979,  0,                   "", "export 0",       -1,   20, { WORKAROUND_FAKE,   0 } }, // Happens in Grotesteing after the logos
 	{ GID_FANMADE,       528,   990,  0,            "GDialog", "doit",           -1,    4, { WORKAROUND_FAKE,   0 } }, // Happens in Cascade Quest when closing the glossary - bug #3038757
 	{ GID_FREDDYPHARKAS,  -1,    24,  0,              "gcWin", "open",           -1,    5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
@@ -135,7 +135,7 @@
 	{ GID_QFG2,           -1,   701, -1,              "Alley", "at",             -1,    0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
 	{ GID_QFG2,           -1,   990,  0,            "Restore", "doit",           -1,  364, { WORKAROUND_FAKE,   0 } }, // when pressing enter in restore dialog w/o any saved games present
 	{ GID_QFG2,          260,   260,  0,             "abdulS", "changeState",0x2d22,   -1, { WORKAROUND_FAKE,   0 } }, // During the thief's first mission (in the house), just before the second brother is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2
-    { GID_QFG3,          140,   140,  0,              "rm140", "init",       0x1008,    0, { WORKAROUND_FAKE,   0 } }, // when importing a character and selecting the previous profession - bug #3040460
+	{ GID_QFG3,          140,   140,  0,              "rm140", "init",       0x1008,    0, { WORKAROUND_FAKE,   0 } }, // when importing a character and selecting the previous profession - bug #3040460
 	{ GID_QFG3,          330,   330, -1,             "Teller", "doChild",        -1,   -1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
 	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",  -1,    5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen
 	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu
@@ -162,16 +162,16 @@
 
 //    gameID,           room,script,lvl,          object-name, method-name,    call,index,                workaround
 const SciWorkaroundEntry kCelHigh_workarounds[] = {
-    { GID_KQ5,            -1,   255,  0,          "deathIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #3037003
-    { GID_PQ2,            -1,   255,  0,              "DIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects
+	{ GID_KQ5,            -1,   255,  0,          "deathIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #3037003
+	{ GID_PQ2,            -1,   255,  0,              "DIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects
 	{ GID_SQ1,             1,   255,  0,              "DIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #3035720
 	SCI_WORKAROUNDENTRY_TERMINATOR
 };
 
 //    gameID,           room,script,lvl,          object-name, method-name,    call,index,                workaround
 const SciWorkaroundEntry kCelWide_workarounds[] = {
-    { GID_KQ5,            -1,   255,  0,          "deathIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #3037003
-    { GID_PQ2,            -1,   255,  0,              "DIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects
+	{ GID_KQ5,            -1,   255,  0,          "deathIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when getting beaten up in the inn and probably more, called with 2nd parameter as object - bug #3037003
+	{ GID_PQ2,            -1,   255,  0,              "DIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // when showing picture within windows, called with 2nd/3rd parameters as objects
 	{ GID_SQ1,             1,   255,  0,              "DIcon", "setSize",        -1,    0, { WORKAROUND_STILLCALL, 0 } }, // DEMO: Called with 2nd/3rd parameters as objects when clicking on the menu - bug #3035720
 	SCI_WORKAROUNDENTRY_TERMINATOR
 };
@@ -340,7 +340,7 @@
 	{ GID_CAMELOT,       921,   921,  1,             "Script", "init",         0x36,    0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When being attacked by the boar (and other places), the reference is invalid - bug #3035000
 	{ GID_CASTLEBRAIN,   320,   377,  0,              "SWord", "upDate",         -1,    0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference
 	{ GID_CASTLEBRAIN,   320,   377,  0,            "theWord", "show",           -1,    0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference - bug #3034473
-    { GID_ECOQUEST,      380,    61,  0,              "gotIt", "changeState",    -1,    0, { WORKAROUND_IGNORE, 0 } }, // after talking to the dolphin the first time
+	{ GID_ECOQUEST,      380,    61,  0,              "gotIt", "changeState",    -1,    0, { WORKAROUND_IGNORE, 0 } }, // after talking to the dolphin the first time
 	{ GID_LAURABOW2,       1,     1,  0,           "sCartoon", "changeState",    -1,    0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902
 	{ GID_LAURABOW2,       2,     2,  0,           "sCartoon", "changeState",    -1,    0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902
 	{ GID_LAURABOW2,       4,     4,  0,           "sCartoon", "changeState",    -1,    0, { WORKAROUND_IGNORE, 0 } }, // DEMO: inside the museum, a 3rd parameter is passed by accident - bug #3034902


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