[Scummvm-cvs-logs] SF.net SVN: scummvm:[51958] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Tue Aug 10 22:49:40 CEST 2010


Revision: 51958
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51958&view=rev
Author:   m_kiewitz
Date:     2010-08-10 20:49:40 +0000 (Tue, 10 Aug 2010)

Log Message:
-----------
SCI: adding workaround for qfg3

awari minigame, fixes bug #3040579

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-10 20:20:28 UTC (rev 51957)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-10 20:49:40 UTC (rev 51958)
@@ -156,6 +156,7 @@
 	{ GID_QFG3,          330,   330, -1,             "Teller", "doChild",        -1,   -1, { WORKAROUND_FAKE,   0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1)
 	{ GID_QFG3,          700,   700, -1,      "monsterIsDead", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // in the jungle, after winning any fight, bug #3040624
 	{ GID_QFG3,          470,   470, -1,              "rm470", "notify",         -1,    0, { WORKAROUND_FAKE,   0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565
+	{ GID_QFG3,          490,   490, -1,      "computersMove", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // when finishing awari game, bug #3040579
 	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",  -1,    5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen
 	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu
 	{ GID_QFG4,           -1, 64917, -1,              "Plane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, happen sometimes in fights


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