[Scummvm-cvs-logs] SF.net SVN: scummvm:[51984] scummvm/trunk/engines/sci/engine
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Wed Aug 11 16:35:43 CEST 2010
Revision: 51984
http://scummvm.svn.sourceforge.net/scummvm/?rev=51984&view=rev
Author: m_kiewitz
Date: 2010-08-11 14:35:42 +0000 (Wed, 11 Aug 2010)
Log Message:
-----------
SCI: adding workaround for sq1
when restoring on arcada in some rooms (bug #3040908)
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kernel_tables.h
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/kernel_tables.h
===================================================================
--- scummvm/trunk/engines/sci/engine/kernel_tables.h 2010-08-11 14:32:33 UTC (rev 51983)
+++ scummvm/trunk/engines/sci/engine/kernel_tables.h 2010-08-11 14:35:42 UTC (rev 51984)
@@ -320,7 +320,7 @@
{ MAP_CALL(CosDiv), SIG_EVERYWHERE, "ii", NULL, NULL },
{ MAP_CALL(DeleteKey), SIG_EVERYWHERE, "l.", NULL, NULL },
{ MAP_CALL(DeviceInfo), SIG_EVERYWHERE, "i(r)(r)(i)", NULL, kDeviceInfo_workarounds }, // subop
- { MAP_CALL(Display), SIG_EVERYWHERE, "[ir]([ir!]*)", NULL, NULL },
+ { MAP_CALL(Display), SIG_EVERYWHERE, "[ir]([ir!]*)", NULL, kDisplay_workarounds },
// ^ we allow invalid references here, because kDisplay gets called with those in e.g. pq3 during intro
// restoreBits() checks and skips invalid handles, so that's fine. Sierra SCI behaved the same
{ MAP_CALL(DirLoop), SIG_EVERYWHERE, "oi", NULL, NULL },
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-11 14:32:33 UTC (rev 51983)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-11 14:35:42 UTC (rev 51984)
@@ -215,6 +215,7 @@
{ GID_ISLANDBRAIN, 300, 300, 0, "geneDude", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the gene explanation chart - a parameter is an object
{ GID_PQ2, 23, 23, 0, "rm23Script", "elements", 0x4ae, 0, { WORKAROUND_IGNORE, 0 } }, // when looking at the 2nd page of pate's file - 0x75 as id
{ GID_QFG1, 11, 11, 0, "battle", "<noname90>", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When entering battle, 0x75 as id
+ { GID_SQ1, -1, 700, 0, "arcadaRegion", "doit", -1, 0, { WORKAROUND_IGNORE, 0 } }, // restoring in some rooms of the arcada (right at the start)
{ GID_SQ4, 391, 391, 0, "doCatalog", "mode", 0x84, 0, { WORKAROUND_IGNORE, 0 } }, // clicking on catalog in roboter sale - a parameter is an object
{ GID_SQ4, 391, 391, 0, "choosePlug", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // ordering connector in roboter sale - a parameter is an object
SCI_WORKAROUNDENTRY_TERMINATOR
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