[Scummvm-cvs-logs] SF.net SVN: scummvm:[52070] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Fri Aug 13 22:08:58 CEST 2010
Revision: 52070
http://scummvm.svn.sourceforge.net/scummvm/?rev=52070&view=rev
Author: m_kiewitz
Date: 2010-08-13 20:08:57 +0000 (Fri, 13 Aug 2010)
Log Message:
-----------
SCI: adding workaround for sq4/floppy
bug #3044046
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-13 19:55:22 UTC (rev 52069)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-13 20:08:57 UTC (rev 52070)
@@ -304,6 +304,7 @@
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = {
{ GID_SQ4, 405, 405, 0, "swimAfterEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
+ { GID_SQ4, 406, 406, 0, "egoFollowed", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // FLOPPY: when getting shot by the police - accidental additional parameter specified
{ GID_SQ4, 406, 406, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 410, 410, 0, "swimAfterEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 411, 411, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
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