[Scummvm-cvs-logs] SF.net SVN: scummvm:[52102] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Sun Aug 15 18:24:44 CEST 2010


Revision: 52102
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52102&view=rev
Author:   m_kiewitz
Date:     2010-08-15 16:24:43 +0000 (Sun, 15 Aug 2010)

Log Message:
-----------
SCI: adding workaround for island dr. brain

fixes bug #3045225

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-15 15:31:24 UTC (rev 52101)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-15 16:24:43 UTC (rev 52102)
@@ -114,6 +114,7 @@
 	{ GID_HOYLE4,         -1,     0,  0,           "gcWindow", "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294
 	{ GID_HOYLE4,        910,    18,  0,               "Tray", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // during tutorial - bug #3042756
 	{ GID_HOYLE4,        910,   910,  0,        "IconBarList", "setup",          -1,    3, { WORKAROUND_FAKE,   0 } }, // when selecting "Tutorial" from the main menu - bug #3039294
+	{ GID_ISLANDBRAIN,   100,   937,  0,            "IconBar", "dispatchEvent",  -1,   58, { WORKAROUND_FAKE,   0 } }, // when using ENTER at the startup menu - bug #3045225
 	{ GID_ISLANDBRAIN,   140,   140,  0,              "piece", "init",           -1,    3, { WORKAROUND_FAKE,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
 	{ GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",         -1,    0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon
 	{ GID_JONES,           1,   232,  0,        "weekendText", "draw",        0x3d3,    0, { WORKAROUND_FAKE,   0 } }, // jones/cd only - gets called during the game


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