[Scummvm-cvs-logs] SF.net SVN: scummvm:[52102] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sun Aug 15 18:24:44 CEST 2010
Revision: 52102
http://scummvm.svn.sourceforge.net/scummvm/?rev=52102&view=rev
Author: m_kiewitz
Date: 2010-08-15 16:24:43 +0000 (Sun, 15 Aug 2010)
Log Message:
-----------
SCI: adding workaround for island dr. brain
fixes bug #3045225
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-15 15:31:24 UTC (rev 52101)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-15 16:24:43 UTC (rev 52102)
@@ -114,6 +114,7 @@
{ GID_HOYLE4, -1, 0, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294
{ GID_HOYLE4, 910, 18, 0, "Tray", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756
{ GID_HOYLE4, 910, 910, 0, "IconBarList", "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294
+ { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", -1, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #3045225
{ GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list