[Scummvm-cvs-logs] SF.net SVN: scummvm:[52104] scummvm/trunk/engines/gob/draw.cpp
strangerke at users.sourceforge.net
strangerke at users.sourceforge.net
Sun Aug 15 20:46:28 CEST 2010
Revision: 52104
http://scummvm.svn.sourceforge.net/scummvm/?rev=52104&view=rev
Author: strangerke
Date: 2010-08-15 18:46:28 +0000 (Sun, 15 Aug 2010)
Log Message:
-----------
Suppress some debugging warnings
Modified Paths:
--------------
scummvm/trunk/engines/gob/draw.cpp
Modified: scummvm/trunk/engines/gob/draw.cpp
===================================================================
--- scummvm/trunk/engines/gob/draw.cpp 2010-08-15 18:46:00 UTC (rev 52103)
+++ scummvm/trunk/engines/gob/draw.cpp 2010-08-15 18:46:28 UTC (rev 52104)
@@ -538,8 +538,6 @@
SurfaceDescPtr tempSrf;
SurfaceDescPtr oldSrf[10];
- warning ("activeWindow %d", id);
-
if (_fascinWin[id].id == -1)
return;
@@ -682,10 +680,9 @@
_fascinWin[id].top = VAR((_winVarArrayTop / 4) + id);
_fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
_fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id);
+
_fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0);
- warning("Draw::openWin id %d- left %d top %d l %d h%d", id, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].width, _fascinWin[id].height);
-
saveWin(id);
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
@@ -693,7 +690,6 @@
}
void Draw::restoreWin(int16 i) {
- warning("restoreWin");
_vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_backSurface,
_fascinWin[i].left & 7, 0,
(_fascinWin[i].left & 7) + _fascinWin[i].width - 1, _fascinWin[i].height - 1,
@@ -704,7 +700,6 @@
}
void Draw::saveWin(int16 id) {
- warning("saveWin");
_vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface,
_fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
@@ -765,7 +760,6 @@
int16 maxX = 320;
int16 minY = 0;
int16 maxY = 200;
- warning("handleWinBorder %d", id);
if (VAR((_winVarArrayStatus / 4) + id) & 8)
minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L);
@@ -884,8 +878,6 @@
}
void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr destPtr) {
- warning("winDecomp %d %d - getResource %d %d %d", x, y, _spriteLeft, _spriteRight, _spriteBottom);
-
Resource *resource;
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
&_spriteRight, &_spriteBottom);
@@ -906,8 +898,6 @@
int16 width;
int16 height;
- warning("winDraw %d", fct);
-
bool found = false;
int len;
Resource *resource;
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