[Scummvm-cvs-logs] SF.net SVN: scummvm:[52126] scummvm/trunk/engines/sci/engine/workarounds. cpp

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Mon Aug 16 19:02:35 CEST 2010


Revision: 52126
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52126&view=rev
Author:   mthreepwood
Date:     2010-08-16 17:02:35 +0000 (Mon, 16 Aug 2010)

Log Message:
-----------
SCI: Fix uninit'd temp in longbow. See bug #3046200

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-16 16:50:45 UTC (rev 52125)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-16 17:02:35 UTC (rev 52126)
@@ -138,6 +138,7 @@
 	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
 	{ GID_LAURABOW2,      -1,    90,  1,        "MuseumActor", "init",           -1,    6, { WORKAROUND_FAKE,   0 } }, // Random actors in museum (bug #3041257)
 	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
+	{ GID_LONGBOW,        -1,     0,  0,            "Longbow", "restart",        -1,    0, { WORKAROUND_FAKE,   0 } }, // When canceling a restart game - bug #3046200
 	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // When giving an answer using the druid hand sign code in any room
 	{ GID_LONGBOW,        -1,   213,  0,             "letter", "handleEvent",  0xa8,    1, { WORKAROUND_FAKE,   0 } }, // When using the druid hand sign code in any room - bug #3036601
 	{ GID_LSL1,          250,   250,  0,           "increase", "handleEvent",    -1,    2, { WORKAROUND_FAKE,   0 } }, // casino, playing game, increasing bet


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