[Scummvm-cvs-logs] SF.net SVN: scummvm:[52130] scummvm/trunk/engines/scumm
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Mon Aug 16 21:58:01 CEST 2010
Revision: 52130
http://scummvm.svn.sourceforge.net/scummvm/?rev=52130&view=rev
Author: fingolfin
Date: 2010-08-16 19:58:01 +0000 (Mon, 16 Aug 2010)
Log Message:
-----------
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
This has been tested and verified as much as I can, but has a small
risk of leading to (easily fixable) regressions.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/script_v2.cpp
scummvm/trunk/engines/scumm/script_v3.cpp
scummvm/trunk/engines/scumm/script_v4.cpp
scummvm/trunk/engines/scumm/script_v5.cpp
scummvm/trunk/engines/scumm/scumm_v3.h
Modified: scummvm/trunk/engines/scumm/script_v2.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v2.cpp 2010-08-16 19:57:35 UTC (rev 52129)
+++ scummvm/trunk/engines/scumm/script_v2.cpp 2010-08-16 19:58:01 UTC (rev 52130)
@@ -640,7 +640,6 @@
}
void ScummEngine_v2::o2_waitForMessage() {
-
if (VAR(VAR_HAVE_MSG)) {
_scriptPointer--;
o5_breakHere();
Modified: scummvm/trunk/engines/scumm/script_v3.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v3.cpp 2010-08-16 19:57:35 UTC (rev 52129)
+++ scummvm/trunk/engines/scumm/script_v3.cpp 2010-08-16 19:58:01 UTC (rev 52130)
@@ -24,6 +24,7 @@
*/
#include "scumm/scumm_v3.h"
+#include "scumm/actor.h"
namespace Scumm {
@@ -36,6 +37,11 @@
OPCODE(0x30, o3_setBoxFlags);
OPCODE(0xb0, o3_setBoxFlags);
}
+
+ OPCODE(0x3b, o3_waitForActor);
+ OPCODE(0xbb, o3_waitForActor);
+
+ OPCODE(0x4c, o3_waitForSentence);
}
void ScummEngine_v3::o3_setBoxFlags() {
@@ -46,4 +52,38 @@
setBoxFlags(a, b);
}
+void ScummEngine_v3::o3_waitForActor() {
+ // This opcode was a NOP in LOOM. Also, we cannot directly use
+ // o2_waitForActor because there the _scriptPointer is different (it
+ // assumes that getVar reads only a single byte, which is correct
+ // for v2 but not for v3). Of course we could copy the code here to
+ // o2_waitForActor and then merge the two, but right now I am
+ // keeping this as it is.
+ if (_game.id == GID_INDY3) {
+ const byte *oldaddr = _scriptPointer - 1;
+ Actor *a = derefActor(getVarOrDirectByte(PARAM_1), "o3_waitForActor");
+ if (a->_moving) {
+ _scriptPointer = oldaddr;
+ o5_breakHere();
+ }
+ }
+}
+
+void ScummEngine_v3::o3_waitForSentence() {
+ // FIXME/TODO: Can we merge this with o2_waitForSentence? I think
+ // the code here is actually incorrect, and the code in
+ // o2_waitForSentence correct, but somebody should check the
+ // disassembly for Indy and Loom.
+ if (_sentenceNum) {
+ if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
+ return;
+ } else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
+ return;
+
+ _scriptPointer--;
+ o5_breakHere();
+}
+
+
+
} // End of namespace Scumm
Modified: scummvm/trunk/engines/scumm/script_v4.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v4.cpp 2010-08-16 19:57:35 UTC (rev 52129)
+++ scummvm/trunk/engines/scumm/script_v4.cpp 2010-08-16 19:58:01 UTC (rev 52130)
@@ -60,6 +60,11 @@
OPCODE(0x22, o4_saveLoadGame);
OPCODE(0xa2, o4_saveLoadGame);
+
+ // Disable some opcodes which are unused in v4.
+ _opcodes[0x3b].setProc(0, 0);
+ _opcodes[0x4c].setProc(0, 0);
+ _opcodes[0xbb].setProc(0, 0);
}
void ScummEngine_v4::o4_ifState() {
Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp 2010-08-16 19:57:35 UTC (rev 52129)
+++ scummvm/trunk/engines/scumm/script_v5.cpp 2010-08-16 19:58:01 UTC (rev 52130)
@@ -999,17 +999,6 @@
void ScummEngine_v5::o5_getActorScale() {
Actor *a;
- // INDY3 uses this opcode for waitForActor
- if (_game.id == GID_INDY3) {
- const byte *oldaddr = _scriptPointer - 1;
- a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)");
- if (a->_moving) {
- _scriptPointer = oldaddr;
- o5_breakHere();
- }
- return;
- }
-
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
a = derefActor(act, "o5_getActorScale");
@@ -2044,19 +2033,6 @@
void ScummEngine_v5::o5_soundKludge() {
int items[16];
-
- if (_game.features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
- if (_sentenceNum) {
- if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
- return;
- } else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
- return;
-
- _scriptPointer--;
- o5_breakHere();
- return;
- }
-
int num = getWordVararg(items);
_sound->soundKludge(items, num);
}
Modified: scummvm/trunk/engines/scumm/scumm_v3.h
===================================================================
--- scummvm/trunk/engines/scumm/scumm_v3.h 2010-08-16 19:57:35 UTC (rev 52129)
+++ scummvm/trunk/engines/scumm/scumm_v3.h 2010-08-16 19:58:01 UTC (rev 52130)
@@ -50,6 +50,8 @@
/* Version 3 script opcodes */
void o3_setBoxFlags();
+ void o3_waitForActor();
+ void o3_waitForSentence();
};
/**
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