[Scummvm-cvs-logs] SF.net SVN: scummvm:[52230] scummvm/trunk/engines/hugo

strangerke at users.sourceforge.net strangerke at users.sourceforge.net
Fri Aug 20 18:35:21 CEST 2010


Revision: 52230
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52230&view=rev
Author:   strangerke
Date:     2010-08-20 16:35:20 +0000 (Fri, 20 Aug 2010)

Log Message:
-----------
Hugo : Style - Add parenthesis around condition when conditional operator is used, as mentioned in Code Formatting Conventions

Modified Paths:
--------------
    scummvm/trunk/engines/hugo/detection.cpp
    scummvm/trunk/engines/hugo/engine.cpp
    scummvm/trunk/engines/hugo/game.h
    scummvm/trunk/engines/hugo/mouse.cpp
    scummvm/trunk/engines/hugo/schedule.cpp
    scummvm/trunk/engines/hugo/util.cpp

Modified: scummvm/trunk/engines/hugo/detection.cpp
===================================================================
--- scummvm/trunk/engines/hugo/detection.cpp	2010-08-20 16:25:48 UTC (rev 52229)
+++ scummvm/trunk/engines/hugo/detection.cpp	2010-08-20 16:35:20 UTC (rev 52230)
@@ -199,7 +199,7 @@
 
 void HugoEngine::initGamePart(const HugoGameDescription *gd) {
 	char tmpStr[8];
-	_gameVariant = _gameType - 1 + (_platform == Common::kPlatformWindows ? 0 : 3);
+	_gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3);
 
 //Generate filenames
 	if (gd->desc.platform == Common::kPlatformWindows)

Modified: scummvm/trunk/engines/hugo/engine.cpp
===================================================================
--- scummvm/trunk/engines/hugo/engine.cpp	2010-08-20 16:25:48 UTC (rev 52229)
+++ scummvm/trunk/engines/hugo/engine.cpp	2010-08-20 16:35:20 UTC (rev 52230)
@@ -262,11 +262,11 @@
 				if (abs(dx) <= radius)
 					obj->vx = 0;
 				else
-					obj->vx = dx > 0 ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+					obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
 				if (abs(dy) <= radius)
 					obj->vy = 0;
 				else
-					obj->vy = dy > 0 ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+					obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
 
 				// Set first image in sequence (if multi-seq object)
 				switch (obj->seqNumb) {
@@ -467,7 +467,7 @@
 	if (vy == 0)
 		return(0);                                  // Object stationary
 
-	inc = (vy > 0 ? 1 : -1);
+	inc = (vy > 0) ? 1 : -1;
 	for (j = y + inc; j != (y + vy + inc); j += inc) //Search by byte
 		for (i = x1 >> 3; i <= x2 >> 3; i++)
 			if ((b = _boundary[j * XBYTES + i] | _objBound[j * XBYTES + i]) != 0) {    // Any bit set

Modified: scummvm/trunk/engines/hugo/game.h
===================================================================
--- scummvm/trunk/engines/hugo/game.h	2010-08-20 16:25:48 UTC (rev 52229)
+++ scummvm/trunk/engines/hugo/game.h	2010-08-20 16:35:20 UTC (rev 52230)
@@ -109,7 +109,7 @@
 #define LOOK_S         8                            // Description depends on state of object
 
 // Macros:
-#define TPS           (_config.turboFl ? TURBO_TPS : NORMAL_TPS)
+#define TPS           ((_config.turboFl) ? TURBO_TPS : NORMAL_TPS)
 
 
 enum TEXTCOLORS {

Modified: scummvm/trunk/engines/hugo/mouse.cpp
===================================================================
--- scummvm/trunk/engines/hugo/mouse.cpp	2010-08-20 16:25:48 UTC (rev 52229)
+++ scummvm/trunk/engines/hugo/mouse.cpp	2010-08-20 16:35:20 UTC (rev 52230)
@@ -167,7 +167,7 @@
 	case LEFT_ARROW:                                // A scroll arrow - scroll the iconbar
 	case RIGHT_ARROW:
 		// Scroll the iconbar and display results
-		_vm.inventory().processInventory(objId == LEFT_ARROW ? INV_LEFT : INV_RIGHT);
+		_vm.inventory().processInventory((objId == LEFT_ARROW) ? INV_LEFT : INV_RIGHT);
 		_vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX);
 		_vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm.screen().getBackBuffer(), 0, DIBOFF_Y, XPIX);
 		_vm.screen().displayList(D_ADD, 0, DIBOFF_Y, XPIX, INV_DY);
@@ -281,7 +281,7 @@
 	if (objId >= 0) {                               // Got a match
 		// Display object name next to cursor (unless CURSOR_NOCHAR)
 		// Note test for swapped hero name
-		name = _vm._arrayNouns[_vm._objects[objId == HERO ? _vm._heroImage : objId].nounIndex][CURSOR_NAME];
+		name = _vm._arrayNouns[(_vm._objects[objId == HERO) ? _vm._heroImage : objId].nounIndex][CURSOR_NAME];
 		if (name[0] != CURSOR_NOCHAR)
 			cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
 

Modified: scummvm/trunk/engines/hugo/schedule.cpp
===================================================================
--- scummvm/trunk/engines/hugo/schedule.cpp	2010-08-20 16:25:48 UTC (rev 52229)
+++ scummvm/trunk/engines/hugo/schedule.cpp	2010-08-20 16:35:20 UTC (rev 52230)
@@ -47,7 +47,7 @@
 
 namespace Hugo {
 
-#define SIGN(X)       (X < 0 ? -1 : 1)
+#define SIGN(X)       ((X < 0) ? -1 : 1)
 
 Scheduler::Scheduler(HugoEngine &vm) : _vm(vm) {
 }

Modified: scummvm/trunk/engines/hugo/util.cpp
===================================================================
--- scummvm/trunk/engines/hugo/util.cpp	2010-08-20 16:25:48 UTC (rev 52229)
+++ scummvm/trunk/engines/hugo/util.cpp	2010-08-20 16:35:20 UTC (rev 52230)
@@ -200,7 +200,7 @@
 
 	if (HugoEngine::get().getGameStatus().debugFl) {
 		/* Create/truncate if first call, else append */
-		if ((fp = fopen("debug.txt", fp == NULL ? "w" : "a")) == NULL) {
+		if ((fp = fopen("debug.txt", (fp == NULL) ? "w" : "a")) == NULL) {
 			Error(WRITE_ERR, "debug.txt");
 			return;
 		}


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