[Scummvm-cvs-logs] SF.net SVN: scummvm:[52242] scummvm/trunk/engines/sci/engine/kmath.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Aug 20 23:05:56 CEST 2010


Revision: 52242
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52242&view=rev
Author:   thebluegr
Date:     2010-08-20 21:05:56 +0000 (Fri, 20 Aug 2010)

Log Message:
-----------
SCI: Fixed typos in kRandom()

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kmath.cpp

Modified: scummvm/trunk/engines/sci/engine/kmath.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kmath.cpp	2010-08-20 21:04:39 UTC (rev 52241)
+++ scummvm/trunk/engines/sci/engine/kmath.cpp	2010-08-20 21:05:56 UTC (rev 52242)
@@ -44,9 +44,10 @@
 		// then it calls it with (0x0, 0x40) and puts x plus the result in y
 		// to displace view 924 in kDrawCel right afterwards and create a
 		// semi-random background in those dialogs. With the current code,
-		// this case isn't handled properly, and the dialog is drawn off-screen.
-		// -1 seems to be incorrect here, so we just return a 0 for now, till
-		// we figure out how to handle this.
+		// this case isn't handled properly, and the dialog background is
+		// drawn off-screen. -1 seems to be incorrect here (probably a newly
+		// added special case), so we just return a 0 for now, till we
+		// figure out how to handle this.
 		if (fromNumber == 0 && toNumber == 0xFFFF) {
 			if (g_sci->getGameId() == GID_HOYLE4) {
 				warning("HACK: Special case for Hoyle 4 dialogs in kRandom");
@@ -54,12 +55,12 @@
 			} else {
 				// Just throw a warning in other games for now, but don't modify
 				// the result...
-				warning("kRandom(0x0, 0xFFFF called - special case?");
+				warning("kRandom(0x0, 0xFFFF) called - special case?");
 			}
 			
 		}
 
-		// TODO/CHECKME: It is propbably not required to check whether
+		// TODO/CHECKME: It is probably not required to check whether
 		// toNumber is greater than fromNumber, at least not when one
 		// goes by their names, but let us be on the safe side and
 		// allow toNumber to be smaller than fromNumber too.


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