[Scummvm-cvs-logs] SF.net SVN: scummvm:[52366] scummvm/trunk/engines/scumm/verbs.cpp
sev at users.sourceforge.net
sev at users.sourceforge.net
Wed Aug 25 09:27:18 CEST 2010
Revision: 52366
http://scummvm.svn.sourceforge.net/scummvm/?rev=52366&view=rev
Author: sev
Date: 2010-08-25 07:27:17 +0000 (Wed, 25 Aug 2010)
Log Message:
-----------
SCUMM: Implement keyboard-driven inventory scrolling in v2
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts".
Modified Paths:
--------------
scummvm/trunk/engines/scumm/verbs.cpp
Modified: scummvm/trunk/engines/scumm/verbs.cpp
===================================================================
--- scummvm/trunk/engines/scumm/verbs.cpp 2010-08-25 06:55:11 UTC (rev 52365)
+++ scummvm/trunk/engines/scumm/verbs.cpp 2010-08-25 07:27:17 UTC (rev 52366)
@@ -651,6 +651,50 @@
}
}
+ // Simulate inventory picking and scrolling keys
+ int object = -1;
+
+ switch (_mouseAndKeyboardStat) {
+ case 'u': // arrow up
+ if (_inventoryOffset >= 2) {
+ _inventoryOffset -= 2;
+ redrawV2Inventory();
+ }
+ return;
+ case 'j': // arrow down
+ if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) {
+ _inventoryOffset += 2;
+ redrawV2Inventory();
+ }
+ return;
+ case 'i': // object
+ object = 0;
+ break;
+ case 'o':
+ object = 1;
+ break;
+ case 'k':
+ object = 2;
+ break;
+ case 'l':
+ object = 3;
+ break;
+ }
+
+ if (object != -1) {
+ object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset);
+
+ if (object > 0) {
+ if (_game.version == 0) {
+ _activeInventory = object;
+
+ } else {
+ runInputScript(kInventoryClickArea, object, 0);
+ }
+ }
+ return;
+ }
+
// Generic keyboard input
runInputScript(kKeyClickArea, _mouseAndKeyboardStat, 1);
} else if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
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