[Scummvm-cvs-logs] SF.net SVN: scummvm:[52448] scummvm/trunk/engines/sci/engine/kfile.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Aug 30 01:35:23 CEST 2010


Revision: 52448
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52448&view=rev
Author:   thebluegr
Date:     2010-08-29 23:35:23 +0000 (Sun, 29 Aug 2010)

Log Message:
-----------
SCI: Only show exported characters in the QFG import screens.

QFG can't import saved games, thus there is no point in including them in the
character import screens.

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kfile.cpp

Modified: scummvm/trunk/engines/sci/engine/kfile.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kfile.cpp	2010-08-29 23:25:30 UTC (rev 52447)
+++ scummvm/trunk/engines/sci/engine/kfile.cpp	2010-08-29 23:35:23 UTC (rev 52448)
@@ -944,12 +944,12 @@
 	int QfGImport = g_sci->inQfGImportRoom();
 	if (QfGImport) {
 		_files.clear();
-		addAsVirtualFiles("-QfG1-", "qfg1-*");
-		addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
+		addAsVirtualFiles("-QfG1-", "qfg1-*.sav");
+		addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*.sav");
 		if (QfGImport > 2)
-			addAsVirtualFiles("-QfG2-", "qfg2-*");
+			addAsVirtualFiles("-QfG2-", "qfg2-*.sav");
 		if (QfGImport > 3)
-			addAsVirtualFiles("-QfG3-", "qfg3-*");
+			addAsVirtualFiles("-QfG3-", "qfg3-*.sav");
 
 		if (QfGImport == 3) {
 			// QfG3 sorts the filelisting itself, we can't let that happen otherwise our


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