[Scummvm-cvs-logs] SF.net SVN: scummvm:[52448] scummvm/trunk/engines/sci/engine/kfile.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Aug 30 01:35:23 CEST 2010
Revision: 52448
http://scummvm.svn.sourceforge.net/scummvm/?rev=52448&view=rev
Author: thebluegr
Date: 2010-08-29 23:35:23 +0000 (Sun, 29 Aug 2010)
Log Message:
-----------
SCI: Only show exported characters in the QFG import screens.
QFG can't import saved games, thus there is no point in including them in the
character import screens.
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kfile.cpp
Modified: scummvm/trunk/engines/sci/engine/kfile.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kfile.cpp 2010-08-29 23:25:30 UTC (rev 52447)
+++ scummvm/trunk/engines/sci/engine/kfile.cpp 2010-08-29 23:35:23 UTC (rev 52448)
@@ -944,12 +944,12 @@
int QfGImport = g_sci->inQfGImportRoom();
if (QfGImport) {
_files.clear();
- addAsVirtualFiles("-QfG1-", "qfg1-*");
- addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
+ addAsVirtualFiles("-QfG1-", "qfg1-*.sav");
+ addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*.sav");
if (QfGImport > 2)
- addAsVirtualFiles("-QfG2-", "qfg2-*");
+ addAsVirtualFiles("-QfG2-", "qfg2-*.sav");
if (QfGImport > 3)
- addAsVirtualFiles("-QfG3-", "qfg3-*");
+ addAsVirtualFiles("-QfG3-", "qfg3-*.sav");
if (QfGImport == 3) {
// QfG3 sorts the filelisting itself, we can't let that happen otherwise our
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