[Scummvm-cvs-logs] SF.net SVN: scummvm:[52477] scummvm/trunk/engines/sci/engine/workarounds. cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Aug 31 23:18:20 CEST 2010
Revision: 52477
http://scummvm.svn.sourceforge.net/scummvm/?rev=52477&view=rev
Author: thebluegr
Date: 2010-08-31 21:18:20 +0000 (Tue, 31 Aug 2010)
Log Message:
-----------
SCI: Added a workaround for bug #3056811 - "SQ5: Game crashes while playing "Battle Cruiser""
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-31 20:05:00 UTC (rev 52476)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-08-31 21:18:20 UTC (rev 52477)
@@ -311,6 +311,7 @@
{ GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
// ^^ TODO: check, if this is really a script error or an issue with our restore code
{ GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
+ { GID_SQ5, 850, 850, 0, "quirksTurn", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811
SCI_WORKAROUNDENTRY_TERMINATOR
};
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