[Scummvm-cvs-logs] SF.net SVN: scummvm:[52477] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Tue Aug 31 23:18:20 CEST 2010


Revision: 52477
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52477&view=rev
Author:   thebluegr
Date:     2010-08-31 21:18:20 +0000 (Tue, 31 Aug 2010)

Log Message:
-----------
SCI: Added a workaround for bug #3056811 - "SQ5: Game crashes while playing "Battle Cruiser""

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-31 20:05:00 UTC (rev 52476)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-08-31 21:18:20 UTC (rev 52477)
@@ -311,6 +311,7 @@
 	{ GID_LSL6,           -1,    86,  0,             "LL6Inv", "show",           -1,    0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
 	// ^^ TODO: check, if this is really a script error or an issue with our restore code
 	{ GID_LSL6,           -1,    86,  0,             "LL6Inv", "hide",           -1,    0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
+	{ GID_SQ5,           850,   850,  0,         "quirksTurn", "changeState",    -1,    0, { WORKAROUND_STILLCALL, 0 } }, // happens while playing Battle Cruiser (invalid segment) - bug #3056811
 	SCI_WORKAROUNDENTRY_TERMINATOR
 };
 


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