[Scummvm-cvs-logs] SF.net SVN: scummvm:[54718] scummvm/trunk/engines/gob
strangerke at users.sourceforge.net
strangerke at users.sourceforge.net
Wed Dec 1 21:17:31 CET 2010
Revision: 54718
http://scummvm.svn.sourceforge.net/scummvm/?rev=54718&view=rev
Author: strangerke
Date: 2010-12-01 20:17:31 +0000 (Wed, 01 Dec 2010)
Log Message:
-----------
GOB: little clean-up
Remove a useless include of cursorman.h and several
superflous empty lines.
Modified Paths:
--------------
scummvm/trunk/engines/gob/draw_fascin.cpp
scummvm/trunk/engines/gob/draw_playtoons.cpp
Modified: scummvm/trunk/engines/gob/draw_fascin.cpp
===================================================================
--- scummvm/trunk/engines/gob/draw_fascin.cpp 2010-12-01 20:11:24 UTC (rev 54717)
+++ scummvm/trunk/engines/gob/draw_fascin.cpp 2010-12-01 20:17:31 UTC (rev 54718)
@@ -23,9 +23,6 @@
*
*/
-//#include "common/endian.h"
-//#include "graphics/cursorman.h"
-
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/global.h"
@@ -78,7 +75,6 @@
}
}
-
int16 spriteLeft = _spriteLeft;
int16 spriteTop = _spriteTop;
int16 spriteRight = _spriteRight;
@@ -103,7 +99,6 @@
if (_destSurface < 24)
_destSurface += 4;
}
-
}
adjustCoords(0, &_destSpriteX, &_destSpriteY);
@@ -239,7 +234,6 @@
_destSpriteX += font->getCharWidth(_textToPrint[i]);
}
}
-
} else {
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
@@ -411,7 +405,6 @@
break;
case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
- // TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code
resource = _vm->_game->_resources->getResource((_spriteLeft & 0x3FFF),
&_spriteRight, &_spriteBottom);
Modified: scummvm/trunk/engines/gob/draw_playtoons.cpp
===================================================================
--- scummvm/trunk/engines/gob/draw_playtoons.cpp 2010-12-01 20:11:24 UTC (rev 54717)
+++ scummvm/trunk/engines/gob/draw_playtoons.cpp 2010-12-01 20:17:31 UTC (rev 54718)
@@ -24,7 +24,6 @@
*/
#include "common/endian.h"
-#include "graphics/cursorman.h"
#include "gob/draw.h"
#include "gob/game.h"
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