[Scummvm-cvs-logs] SF.net SVN: scummvm:[47886] scummvm/trunk/backends/platform/n64
Hkz at users.sourceforge.net
Hkz at users.sourceforge.net
Thu Feb 4 21:19:03 CET 2010
Revision: 47886
http://scummvm.svn.sourceforge.net/scummvm/?rev=47886&view=rev
Author: Hkz
Date: 2010-02-04 20:17:03 +0000 (Thu, 04 Feb 2010)
Log Message:
-----------
N64: remove some unused code
Modified Paths:
--------------
scummvm/trunk/backends/platform/n64/Makefile
scummvm/trunk/backends/platform/n64/osys_n64_base.cpp
Modified: scummvm/trunk/backends/platform/n64/Makefile
===================================================================
--- scummvm/trunk/backends/platform/n64/Makefile 2010-02-04 20:02:48 UTC (rev 47885)
+++ scummvm/trunk/backends/platform/n64/Makefile 2010-02-04 20:17:03 UTC (rev 47886)
@@ -18,7 +18,6 @@
LIBS += -lpakfs -lframfs -ln64 -ln64utils -lromfs
#DEFINES += -D_ENABLE_DEBUG_
-#DEFINES += -D_NORMAL_N64_DELAY_
USE_LIBMAD=0
USE_LIBOGG=0
Modified: scummvm/trunk/backends/platform/n64/osys_n64_base.cpp
===================================================================
--- scummvm/trunk/backends/platform/n64/osys_n64_base.cpp 2010-02-04 20:02:48 UTC (rev 47885)
+++ scummvm/trunk/backends/platform/n64/osys_n64_base.cpp 2010-02-04 20:17:03 UTC (rev 47886)
@@ -795,7 +795,6 @@
}
void OSystem_N64::delayMillis(uint msecs) {
-#ifndef _NORMAL_N64_DELAY_
// In some cases a game might hang waiting for audio being
// played. This is a workaround for all the situations i
// found (kyra 1 & 2 DOS).
@@ -804,13 +803,11 @@
refillAudioBuffers();
uint32 pastMillis = (getMilliTick() - oldTime);
- if (pastMillis >= msecs)
+ if (pastMillis >= msecs) {
return;
- else
+ } else {
delay(msecs - pastMillis);
-#else
- delay(msecs);
-#endif
+ }
}
// As we don't have multi-threading, no need for mutexes
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