[Scummvm-cvs-logs] SF.net SVN: scummvm:[47950] scummvm/trunk/engines/sci/engine

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Sun Feb 7 05:25:05 CET 2010


Revision: 47950
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47950&view=rev
Author:   mthreepwood
Date:     2010-02-07 04:25:05 +0000 (Sun, 07 Feb 2010)

Log Message:
-----------
SCI1 Mac games can call kGetFarText with a NULL destination, so we need to allocate the memory. King's Quest V Mac is now playable.

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kernel.cpp
    scummvm/trunk/engines/sci/engine/kstring.cpp

Modified: scummvm/trunk/engines/sci/engine/kernel.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kernel.cpp	2010-02-07 03:00:52 UTC (rev 47949)
+++ scummvm/trunk/engines/sci/engine/kernel.cpp	2010-02-07 04:25:05 UTC (rev 47950)
@@ -265,7 +265,7 @@
 	/*4a*/	DEFUN("StrLen", kStrLen, "Zr"),
 	/*4b*/	DEFUN("StrCpy", kStrCpy, "rZri*"),
 	/*4c*/	DEFUN("Format", kFormat, "r.*"),
-	/*4d*/	DEFUN("GetFarText", kGetFarText, "iir"),
+	/*4d*/	DEFUN("GetFarText", kGetFarText, "iiZr"),
 	/*4e*/	DEFUN("ReadNumber", kReadNumber, "r"),
 	/*4f*/	DEFUN("BaseSetter", kBaseSetter, "o"),
 	/*50*/	DEFUN("DirLoop", kDirLoop, "oi"),

Modified: scummvm/trunk/engines/sci/engine/kstring.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kstring.cpp	2010-02-07 03:00:52 UTC (rev 47949)
+++ scummvm/trunk/engines/sci/engine/kstring.cpp	2010-02-07 04:25:05 UTC (rev 47950)
@@ -424,23 +424,26 @@
 	char *seeker;
 	int counter = argv[1].toUint16();
 
-
 	if (!textres) {
 		error("text.%d does not exist", argv[0].toUint16());
 		return NULL_REG;
 	}
 
-	seeker = (char *) textres->data;
-
+	seeker = (char *)textres->data;
+	
+	// The second parameter (counter) determines the number of the string inside the text
+	// resource.
 	while (counter--) {
 		while (*seeker++)
 			;
 	}
-	/* The second parameter (counter) determines the number of the string inside the text
-	** resource.
-	*/
 
-	s->_segMan->strcpy(argv[2], seeker); /* Copy the string and get return value */
+	// If the third argument is NULL, allocate memory for the destination. This occurs in
+	// SCI1 Mac games. The memory will later be freed by the game's scripts.
+	if (argv[2] == NULL_REG)
+		s->_segMan->allocDynmem(strlen(seeker) + 1, "Mac FarText", &argv[2]);
+
+	s->_segMan->strcpy(argv[2], seeker); // Copy the string and get return value
 	return argv[2];
 }
 


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