[Scummvm-cvs-logs] SF.net SVN: scummvm:[48083] scummvm/trunk/engines/sci
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Feb 18 00:36:50 CET 2010
Revision: 48083
http://scummvm.svn.sourceforge.net/scummvm/?rev=48083&view=rev
Author: fingolfin
Date: 2010-02-17 23:36:50 +0000 (Wed, 17 Feb 2010)
Log Message:
-----------
SCI: Remove hack in convertSierraGameId which caused a memory leak
Modified Paths:
--------------
scummvm/trunk/engines/sci/detection.cpp
scummvm/trunk/engines/sci/engine/game.cpp
scummvm/trunk/engines/sci/engine/vm.h
Modified: scummvm/trunk/engines/sci/detection.cpp
===================================================================
--- scummvm/trunk/engines/sci/detection.cpp 2010-02-17 23:05:51 UTC (rev 48082)
+++ scummvm/trunk/engines/sci/detection.cpp 2010-02-17 23:36:50 UTC (rev 48083)
@@ -121,7 +121,7 @@
/**
* The fallback game descriptor used by the SCI engine's fallbackDetector.
- * Contents of this struct are to be overwritten by the fallbackDetector.
+ * Contents of this struct are overwritten by the fallbackDetector.
*/
static ADGameDescription s_fallbackDesc = {
"",
@@ -133,7 +133,9 @@
Common::GUIO_NONE
};
+static char s_fallbackGameIdBuf[256];
+
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Sci::SciGameDescriptions,
@@ -314,9 +316,12 @@
return 0;
}
reg_t game_obj = segMan->lookupScriptExport(0, 0);
- const char *gameId = segMan->getObjectName(game_obj);
- debug(2, "Detected ID: \"%s\" at %04x:%04x", gameId, PRINT_REG(game_obj));
- s_fallbackDesc.gameid = convertSierraGameId(gameId, &s_fallbackDesc.flags, resMan);
+ const char *sierraGameId = segMan->getObjectName(game_obj);
+ debug(2, "Detected ID: \"%s\" at %04x:%04x", sierraGameId, PRINT_REG(game_obj));
+ Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
+ strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
+ s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated
+ s_fallbackDesc.gameid = s_fallbackGameIdBuf;
delete segMan;
// Try to determine the game language
Modified: scummvm/trunk/engines/sci/engine/game.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/game.cpp 2010-02-17 23:05:51 UTC (rev 48082)
+++ scummvm/trunk/engines/sci/engine/game.cpp 2010-02-17 23:36:50 UTC (rev 48083)
@@ -109,7 +109,7 @@
{ "", "", SCI_VERSION_NONE }
};
-const char *convertSierraGameId(const char *gameId, uint32 *gameFlags, ResourceManager *resMan) {
+Common::String convertSierraGameId(const char *gameId, uint32 *gameFlags, ResourceManager *resMan) {
// Convert the id to lower case, so that we match all upper/lower case variants.
Common::String sierraId = gameId;
sierraId.toLowercase();
@@ -174,8 +174,7 @@
return "qfg3";
}
- // FIXME: Evil use of strdup here (we are leaking that memory, too)
- return strdup(sierraId.c_str());
+ return sierraId;
}
#ifdef USE_OLD_MUSIC_FUNCTIONS
Modified: scummvm/trunk/engines/sci/engine/vm.h
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.h 2010-02-17 23:05:51 UTC (rev 48082)
+++ scummvm/trunk/engines/sci/engine/vm.h 2010-02-17 23:36:50 UTC (rev 48083)
@@ -432,7 +432,7 @@
* @param[in] gameFlags The game's flags, which are adjusted accordingly for demos
* @return The equivalent ScummVM game id
*/
-const char *convertSierraGameId(const char *gameId, uint32 *gameFlags, ResourceManager *resMan);
+Common::String convertSierraGameId(const char *gameId, uint32 *gameFlags, ResourceManager *resMan);
/**
* Initializes an SCI game
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list