[Scummvm-cvs-logs] SF.net SVN: scummvm:[46895] scummvm/trunk/engines/sci/sfx/soundcmd.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sat Jan 2 20:01:34 CET 2010
Revision: 46895
http://scummvm.svn.sourceforge.net/scummvm/?rev=46895&view=rev
Author: thebluegr
Date: 2010-01-02 19:01:34 +0000 (Sat, 02 Jan 2010)
Log Message:
-----------
Properly fixed cmdUpdateCues() for SCI0, removing a hack
Modified Paths:
--------------
scummvm/trunk/engines/sci/sfx/soundcmd.cpp
Modified: scummvm/trunk/engines/sci/sfx/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sfx/soundcmd.cpp 2010-01-02 18:22:58 UTC (rev 46894)
+++ scummvm/trunk/engines/sci/sfx/soundcmd.cpp 2010-01-02 19:01:34 UTC (rev 46895)
@@ -767,13 +767,6 @@
return;
}
- // In SCI0, make absolutely sure that the sound object hasn't
- // been deleted (can happen e.g. at the ending of QFG1)
- if (_soundVersion <= SCI_VERSION_0_LATE) {
- if (!_segMan->getObject(musicSlot->soundObj))
- return;
- }
-
// Update digital sound effect slots here
Audio::Mixer *mixer = g_system->getMixer();
@@ -987,6 +980,11 @@
const MusicList::iterator end = _music->getPlayListEnd();
for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) {
+ // Is the sound stopped, and the sound object updated too? If yes, skip
+ // this sound, as SCI0 only allows one active song
+ if ((*i)->signal == 0 && (*i)->status != kSoundPlaying)
+ continue;
+
cmdUpdateCues((*i)->soundObj, 0);
}
}
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