[Scummvm-cvs-logs] SF.net SVN: scummvm:[46911] scummvm/trunk/engines/teenagent/scene.cpp
megath at users.sourceforge.net
megath at users.sourceforge.net
Sun Jan 3 02:25:09 CET 2010
Revision: 46911
http://scummvm.svn.sourceforge.net/scummvm/?rev=46911&view=rev
Author: megath
Date: 2010-01-03 01:25:08 +0000 (Sun, 03 Jan 2010)
Log Message:
-----------
moved scripted mark's animation after all sprites
Modified Paths:
--------------
scummvm/trunk/engines/teenagent/scene.cpp
Modified: scummvm/trunk/engines/teenagent/scene.cpp
===================================================================
--- scummvm/trunk/engines/teenagent/scene.cpp 2010-01-03 01:10:07 UTC (rev 46910)
+++ scummvm/trunk/engines/teenagent/scene.cpp 2010-01-03 01:25:08 UTC (rev 46911)
@@ -423,6 +423,7 @@
}
void Scene::playActorAnimation(uint id, bool loop, bool ignore) {
+ debug(0, "playActorAnimation(%u, loop:%s, ignore:%s)", id, loop?"true":"false", ignore?"true":"false");
Common::SeekableReadStream *s = Resources::instance()->loadLan(id + 1);
if (s == NULL)
error("playing animation %u failed", id);
@@ -664,16 +665,9 @@
s->render(surface);
}
- {
- Surface *mark = actor_animation.currentFrame();
- if (mark != NULL) {
- actor_animation_position = mark->render(surface);
- if (!actor_animation.ignore)
- busy = true;
- else
- busy = false;
- got_any_animation = true;
- } else if (!hide_actor) {
+ Surface *mark = actor_animation.currentFrame();
+ if (mark == NULL) {
+ if (!hide_actor) {
actor_animation.free();
uint zoom = lookupZoom(position.y);
@@ -730,6 +724,15 @@
Surface *s = *z_order_it;
s->render(surface);
}
+ if (mark != NULL) {
+ debug("pos.y = %d, anim.y = %d", position.y, mark->y + mark->h);
+ actor_animation_position = mark->render(surface);
+ if (!actor_animation.ignore)
+ busy = true;
+ else
+ busy = false;
+ got_any_animation = true;
+ }
if (!message.empty()) {
bool visible = true;
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list