[Scummvm-cvs-logs] SF.net SVN: scummvm:[46940] scummvm/trunk/backends/platform/psp
bluddy at users.sourceforge.net
bluddy at users.sourceforge.net
Sun Jan 3 20:27:20 CET 2010
Revision: 46940
http://scummvm.svn.sourceforge.net/scummvm/?rev=46940&view=rev
Author: bluddy
Date: 2010-01-03 19:27:20 +0000 (Sun, 03 Jan 2010)
Log Message:
-----------
PSP: Limited movement of virtual keyboard onscreen
Modified Paths:
--------------
scummvm/trunk/backends/platform/psp/pspkeyboard.cpp
scummvm/trunk/backends/platform/psp/pspkeyboard.h
Modified: scummvm/trunk/backends/platform/psp/pspkeyboard.cpp
===================================================================
--- scummvm/trunk/backends/platform/psp/pspkeyboard.cpp 2010-01-03 18:43:17 UTC (rev 46939)
+++ scummvm/trunk/backends/platform/psp/pspkeyboard.cpp 2010-01-03 19:27:20 UTC (rev 46940)
@@ -38,6 +38,8 @@
#include "common/fs.h"
#include "common/unzip.h"
+#define PSP_SCREEN_WIDTH 480
+#define PSP_SCREEN_HEIGHT 272
#define K(x) ((short)(Common::KEYCODE_INVALID + (x)))
#define C(x) ((short)(Common::KEYCODE_##x))
@@ -180,13 +182,13 @@
_dirty = true;
if (DOWN(PSP_CTRL_DOWN))
- _moved_y += 5;
+ increaseKeyboardLocationY(5);
else if (DOWN(PSP_CTRL_UP))
- _moved_y -= 5;
+ increaseKeyboardLocationY(-5);
else if (DOWN(PSP_CTRL_LEFT))
- _moved_x -= 5;
+ increaseKeyboardLocationX(-5);
else /* DOWN(PSP_CTRL_RIGHT) */
- _moved_x += 5;
+ increaseKeyboardLocationX(5);
}
usedInput = true; // We used up the input (select was held down)
goto END;
@@ -376,6 +378,24 @@
_moved_y = newY;
}
+/* move the position the keyboard is currently drawn at */
+void PSPKeyboard::increaseKeyboardLocationX(int amount) {
+ int newX = _moved_x + amount;
+
+ if (newX > PSP_SCREEN_WIDTH - 5 || newX < 0 - 140) // clamp
+ return;
+ _moved_x = newX;
+}
+
+/* move the position the keyboard is currently drawn at */
+void PSPKeyboard::increaseKeyboardLocationY(int amount) {
+ int newY = _moved_y + amount;
+
+ if (newY > PSP_SCREEN_HEIGHT - 5 || newY < 0 - 140) // clamp
+ return;
+ _moved_y = newY;
+}
+
/* draw the keyboard at the current position */
void PSPKeyboard::render() {
_dirty = false;
Modified: scummvm/trunk/backends/platform/psp/pspkeyboard.h
===================================================================
--- scummvm/trunk/backends/platform/psp/pspkeyboard.h 2010-01-03 18:43:17 UTC (rev 46939)
+++ scummvm/trunk/backends/platform/psp/pspkeyboard.h 2010-01-03 19:27:20 UTC (rev 46940)
@@ -83,6 +83,8 @@
int get_png_image_size(Common::SeekableReadStream *, uint32 *png_width, uint32 *png_height, u32 *paletteSize);
uint32 convert_pow2(uint32 size);
void flipNibbles(gu_surface* surface); // Convert to PSP 4-bit format
+ void increaseKeyboardLocationX(int amount); // Move keyboard onscreen
+ void increaseKeyboardLocationY(int amount);
static short _modeChar[MODE_COUNT][5][6];
static const char *_guiStrings[];
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