[Scummvm-cvs-logs] SF.net SVN: scummvm:[47026] scummvm/trunk/engines/sci/graphics/animate.h
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Jan 5 15:17:48 CET 2010
Revision: 47026
http://scummvm.svn.sourceforge.net/scummvm/?rev=47026&view=rev
Author: thebluegr
Date: 2010-01-05 14:17:47 +0000 (Tue, 05 Jan 2010)
Log Message:
-----------
Removed a leftover unused hack from the old graphics code
Modified Paths:
--------------
scummvm/trunk/engines/sci/graphics/animate.h
Modified: scummvm/trunk/engines/sci/graphics/animate.h
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.h 2010-01-05 13:51:47 UTC (rev 47025)
+++ scummvm/trunk/engines/sci/graphics/animate.h 2010-01-05 14:17:47 UTC (rev 47026)
@@ -41,15 +41,13 @@
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100,
- kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed to slow
+ kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
kSignalNoCycler = 0x1000, // unused by us
kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
kSignalIgnoreActor = 0x4000,
- kSignalDisposeMe = 0x8000,
-
- kSignalStopUpdHack = 0x20000000 // View has been stop-updated (again???) - a hack used by the old GUI code only, for dynamic views
+ kSignalDisposeMe = 0x8000
};
class Gfx;
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