[Scummvm-cvs-logs] SF.net SVN: scummvm:[47026] scummvm/trunk/engines/sci/graphics/animate.h

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Tue Jan 5 15:17:48 CET 2010


Revision: 47026
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47026&view=rev
Author:   thebluegr
Date:     2010-01-05 14:17:47 +0000 (Tue, 05 Jan 2010)

Log Message:
-----------
Removed a leftover unused hack from the old graphics code

Modified Paths:
--------------
    scummvm/trunk/engines/sci/graphics/animate.h

Modified: scummvm/trunk/engines/sci/graphics/animate.h
===================================================================
--- scummvm/trunk/engines/sci/graphics/animate.h	2010-01-05 13:51:47 UTC (rev 47025)
+++ scummvm/trunk/engines/sci/graphics/animate.h	2010-01-05 14:17:47 UTC (rev 47026)
@@ -41,15 +41,13 @@
 	kSignalForceUpdate   = 0x0040,
 	kSignalRemoveView    = 0x0080,
 	kSignalFrozen        = 0x0100,
-	kSignalExtraActor	 = 0x0200, // unused by us, defines all actors that may be included into the background if speed to slow
+	kSignalExtraActor	 = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
 	kSignalHitObstacle	 = 0x0400, // used in the actor movement code by kDoBresen()
 	kSignalDoesntTurn	 = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
 	kSignalNoCycler		 = 0x1000, // unused by us
 	kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
 	kSignalIgnoreActor   = 0x4000,
-	kSignalDisposeMe     = 0x8000,
-
-	kSignalStopUpdHack	 = 0x20000000 // View has been stop-updated (again???) - a hack used by the old GUI code only, for dynamic views
+	kSignalDisposeMe     = 0x8000
 };
 
 class Gfx;


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