[Scummvm-cvs-logs] SF.net SVN: scummvm:[47072] scummvm/trunk/engines/sci
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Wed Jan 6 13:17:04 CET 2010
Revision: 47072
http://scummvm.svn.sourceforge.net/scummvm/?rev=47072&view=rev
Author: thebluegr
Date: 2010-01-06 12:17:03 +0000 (Wed, 06 Jan 2010)
Log Message:
-----------
Removed all hardcoded screen sizes
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kpathing.cpp
scummvm/trunk/engines/sci/graphics/transitions.cpp
scummvm/trunk/engines/sci/video/seq_decoder.cpp
Modified: scummvm/trunk/engines/sci/engine/kpathing.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kpathing.cpp 2010-01-06 12:15:05 UTC (rev 47071)
+++ scummvm/trunk/engines/sci/engine/kpathing.cpp 2010-01-06 12:17:03 UTC (rev 47072)
@@ -1822,6 +1822,7 @@
if (argc > 7)
opt = argv[7].toUint16();
} else {
+ // SCI1.1 and older games always ran with an internal resolution of 320x200
poly_list = argv[4];
width = 320;
height = 190;
Modified: scummvm/trunk/engines/sci/graphics/transitions.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/transitions.cpp 2010-01-06 12:15:05 UTC (rev 47071)
+++ scummvm/trunk/engines/sci/graphics/transitions.cpp 2010-01-06 12:17:03 UTC (rev 47072)
@@ -170,7 +170,7 @@
// Now we do the actual transition to the new screen
doTransition(_number, false);
- if (picRect.bottom != 320) {
+ if (picRect.bottom != _screen->_height) {
// TODO: this is a workaround for lsl6 not showing menubar when playing
// There is some new code in the sierra sci in ShowPic that seems to do something similar to this
_screen->copyToScreen();
@@ -305,10 +305,10 @@
do {
mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1;
- if (mask >= 320 * 200)
+ if (mask >= _screen->_width * _screen->_height)
continue;
- pixelRect.left = mask % 320; pixelRect.right = pixelRect.left + 1;
- pixelRect.top = mask / 320; pixelRect.bottom = pixelRect.top + 1;
+ pixelRect.left = mask % _screen->_width; pixelRect.right = pixelRect.left + 1;
+ pixelRect.top = mask / _screen->_width; pixelRect.bottom = pixelRect.top + 1;
pixelRect.clip(_picRect);
if (!pixelRect.isEmpty())
copyRectToScreen(pixelRect, blackoutFlag);
Modified: scummvm/trunk/engines/sci/video/seq_decoder.cpp
===================================================================
--- scummvm/trunk/engines/sci/video/seq_decoder.cpp 2010-01-06 12:15:05 UTC (rev 47071)
+++ scummvm/trunk/engines/sci/video/seq_decoder.cpp 2010-01-06 12:17:03 UTC (rev 47072)
@@ -35,6 +35,10 @@
namespace Sci {
+// SEQ videos always run at 320x200
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 200
+
enum seqPalTypes {
kSeqPalVariable = 0,
kSeqPalConstant = 1
@@ -59,8 +63,8 @@
// Seek to the first frame
_videoInfo.currentFrame = 0;
- _videoInfo.width = 320;
- _videoInfo.height = 200;
+ _videoInfo.width = SCREEN_WIDTH;
+ _videoInfo.height = SCREEN_HEIGHT;
_videoInfo.frameCount = _fileStream->readUint16LE();
// Our frameDelay is calculated in 1/100 ms, so we convert it here
_videoInfo.frameDelay = 100 * frameDelay * 1000 / 60;
@@ -129,7 +133,7 @@
_videoInfo.startTime = g_system->getMillis();
if (frameType == kSeqFrameFull) {
- byte *dst = _videoFrameBuffer + frameTop * 320 + frameLeft;
+ byte *dst = _videoFrameBuffer + frameTop * SCREEN_WIDTH + frameLeft;
byte *linebuf = new byte[frameWidth];
@@ -143,7 +147,7 @@
} else {
byte *buf = new byte[frameSize];
_fileStream->read(buf, frameSize);
- decodeFrame(buf, rleSize, buf + rleSize, frameSize - rleSize, _videoFrameBuffer + 320 * frameTop, frameLeft, frameWidth, frameHeight, colorKey);
+ decodeFrame(buf, rleSize, buf + rleSize, frameSize - rleSize, _videoFrameBuffer + SCREEN_WIDTH * frameTop, frameLeft, frameWidth, frameHeight, colorKey);
delete[] buf;
}
@@ -151,14 +155,14 @@
}
#define WRITE_TO_BUFFER(n) \
- if (writeRow * 320 + writeCol + (n) > 320 * height) { \
+ if (writeRow * SCREEN_WIDTH + writeCol + (n) > SCREEN_WIDTH * height) { \
warning("SEQ player: writing out of bounds, aborting"); \
return false; \
} \
if (litPos + (n) > litSize) { \
warning("SEQ player: reading out of bounds, aborting"); \
} \
- memcpy(dest + writeRow * 320 + writeCol, litData + litPos, n);
+ memcpy(dest + writeRow * SCREEN_WIDTH + writeCol, litData + litPos, n);
bool SeqDecoder::decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey) {
int writeRow = 0;
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