[Scummvm-cvs-logs] SF.net SVN: scummvm:[47176] scummvm/trunk/engines/sword1/sound.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Fri Jan 8 22:47:31 CET 2010
Revision: 47176
http://scummvm.svn.sourceforge.net/scummvm/?rev=47176&view=rev
Author: lordhoto
Date: 2010-01-08 21:47:28 +0000 (Fri, 08 Jan 2010)
Log Message:
-----------
Fix sound effects in Sword1 PSX, regression from r47132.
Modified Paths:
--------------
scummvm/trunk/engines/sword1/sound.cpp
Modified: scummvm/trunk/engines/sword1/sound.cpp
===================================================================
--- scummvm/trunk/engines/sword1/sound.cpp 2010-01-08 21:44:18 UTC (rev 47175)
+++ scummvm/trunk/engines/sword1/sound.cpp 2010-01-08 21:47:28 UTC (rev 47176)
@@ -258,7 +258,7 @@
if (SwordEngine::isPsx()) { ;
uint32 size = READ_LE_UINT32(sampleData);
- Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
+ Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false);
} else {
uint32 size = READ_LE_UINT32(sampleData + 0x28);
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