[Scummvm-cvs-logs] SF.net SVN: scummvm:[47232] scummvm/trunk/backends/events/default/ default-events.cpp

Hkz at users.sourceforge.net Hkz at users.sourceforge.net
Sun Jan 10 18:58:45 CET 2010


Revision: 47232
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47232&view=rev
Author:   Hkz
Date:     2010-01-10 17:58:44 +0000 (Sun, 10 Jan 2010)

Log Message:
-----------
Mark the 'fix' in r47231 as a workaround for a probably deeper problem.

Modified Paths:
--------------
    scummvm/trunk/backends/events/default/default-events.cpp

Modified: scummvm/trunk/backends/events/default/default-events.cpp
===================================================================
--- scummvm/trunk/backends/events/default/default-events.cpp	2010-01-10 17:49:05 UTC (rev 47231)
+++ scummvm/trunk/backends/events/default/default-events.cpp	2010-01-10 17:58:44 UTC (rev 47232)
@@ -140,8 +140,9 @@
 					_vk->close(true);
 				} else {
 					// Check if the engine is already paused before pausing it again
-					// Fixes #2912148. Where opening the GMM and then the virtual keyboard
+					// Workaround for #2912148. Where opening the GMM and then the virtual keyboard
 					// and then closing them left the game mute.
+					// FIXME: Engines should really allow recursive pausing.
 					bool enginePaused = g_engine ? g_engine->isPaused() : true;
 					if (!enginePaused)
 						g_engine->pauseEngine(true);


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