[Scummvm-cvs-logs] SF.net SVN: scummvm:[47317] scummvm/trunk/backends/platform/n64
Hkz at users.sourceforge.net
Hkz at users.sourceforge.net
Sat Jan 16 00:35:31 CET 2010
Revision: 47317
http://scummvm.svn.sourceforge.net/scummvm/?rev=47317&view=rev
Author: Hkz
Date: 2010-01-15 23:35:24 +0000 (Fri, 15 Jan 2010)
Log Message:
-----------
N64: Use first controller found as input, easier to add support for different input peripherals now
Modified Paths:
--------------
scummvm/trunk/backends/platform/n64/osys_n64.h
scummvm/trunk/backends/platform/n64/osys_n64_base.cpp
scummvm/trunk/backends/platform/n64/osys_n64_events.cpp
Modified: scummvm/trunk/backends/platform/n64/osys_n64.h
===================================================================
--- scummvm/trunk/backends/platform/n64/osys_n64.h 2010-01-15 23:16:43 UTC (rev 47316)
+++ scummvm/trunk/backends/platform/n64/osys_n64.h 2010-01-15 23:35:24 UTC (rev 47317)
@@ -117,6 +117,7 @@
int _mouseHotspotX, _mouseHotspotY;
controller_data_buttons *_ctrlData; // Controller data read from the N64 serial interface
+ uint8 _controllerNumber;
bool _controllerHasRumble;
bool _dirtyOffscreen;
@@ -197,6 +198,8 @@
void switchGraphicModeId(int mode);
void setupMixer(void);
+
+ void detectControllers(void);
};
#endif /* __OSYS_N64_H__ */
Modified: scummvm/trunk/backends/platform/n64/osys_n64_base.cpp
===================================================================
--- scummvm/trunk/backends/platform/n64/osys_n64_base.cpp 2010-01-15 23:16:43 UTC (rev 47316)
+++ scummvm/trunk/backends/platform/n64/osys_n64_base.cpp 2010-01-15 23:35:24 UTC (rev 47317)
@@ -134,8 +134,10 @@
_dirtyOffscreen = false;
+ detectControllers();
+
_ctrlData = (controller_data_buttons*)memalign(8, sizeof(controller_data_buttons));
- _controllerHasRumble = (identifyPak(0) == 2);
+ _controllerHasRumble = (identifyPak(_controllerNumber) == 2);
_fsFactory = new N64FilesystemFactory();
@@ -605,8 +607,8 @@
void OSystem_N64::setShakePos(int shakeOffset) {
// If a rumble pak is plugged in and screen shakes, rumble!
- if(shakeOffset && _controllerHasRumble) rumblePakEnable(1, 0);
- else if(!shakeOffset && _controllerHasRumble) rumblePakEnable(0, 0);
+ if (shakeOffset && _controllerHasRumble) rumblePakEnable(1, _controllerNumber);
+ else if (!shakeOffset && _controllerHasRumble) rumblePakEnable(0, _controllerNumber);
_shakeOffset = shakeOffset;
_dirtyOffscreen = true;
@@ -873,6 +875,23 @@
enableAudioPlayback();
}
+/* Check all controller ports for a compatible input adapter. */
+void OSystem_N64::detectControllers(void) {
+ controller_data_status *ctrl_status = (controller_data_status*)memalign(8, sizeof(controller_data_status));
+ controller_Read_Status(ctrl_status);
+
+ _controllerNumber = 0; // Use first controller as default
+ for (uint8 ctrl_port = 0; ctrl_port < 4; ctrl_port++) {
+ // Found a standard pad, use this by default.
+ if (ctrl_status->c[ctrl_port].type == CTRL_PAD_STANDARD) {
+ _controllerNumber = ctrl_port;
+ break;
+ }
+ }
+
+ free(ctrl_status);
+}
+
inline uint16 colRGB888toBGR555(byte r, byte g, byte b) {
return ((r >> 3) << 1) | ((g >> 3) << 6) | ((b >> 3) << 11);
}
Modified: scummvm/trunk/backends/platform/n64/osys_n64_events.cpp
===================================================================
--- scummvm/trunk/backends/platform/n64/osys_n64_events.cpp 2010-01-15 23:16:43 UTC (rev 47316)
+++ scummvm/trunk/backends/platform/n64/osys_n64_events.cpp 2010-01-15 23:35:24 UTC (rev 47317)
@@ -60,7 +60,7 @@
controller_Read_Buttons(_ctrlData);
static uint16 oldButtons = 0; // old button data... used for button press/release
- uint16 newButtons = _ctrlData->c[0].buttons; // Read from controller 0
+ uint16 newButtons = _ctrlData->c[_controllerNumber].buttons; // Read from controller
bool buttonPressed = false;
static bool left_digital = false;
@@ -68,8 +68,8 @@
static bool up_digital = false;
static bool down_digital = false;
- int8 analogX = (_ctrlData->c[0].throttle >> 8) & 0xFF;
- int8 analogY = (_ctrlData->c[0].throttle >> 0) & 0xFF;
+ int8 analogX = (_ctrlData->c[_controllerNumber].throttle >> 8) & 0xFF;
+ int8 analogY = (_ctrlData->c[_controllerNumber].throttle >> 0) & 0xFF;
if (newButtons != oldButtons) {
if (DL_BUTTON(newButtons) && !DL_BUTTON(oldButtons)) // Pressed LEFT
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