[Scummvm-cvs-logs] SF.net SVN: scummvm:[47407] scummvm/trunk/engines/sci/engine/kgraphics.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Wed Jan 20 18:56:00 CET 2010
Revision: 47407
http://scummvm.svn.sourceforge.net/scummvm/?rev=47407&view=rev
Author: m_kiewitz
Date: 2010-01-20 17:56:00 +0000 (Wed, 20 Jan 2010)
Log Message:
-----------
SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is resolved
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kgraphics.cpp
Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp 2010-01-20 12:44:37 UTC (rev 47406)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp 2010-01-20 17:56:00 UTC (rev 47407)
@@ -918,6 +918,15 @@
bool hiresMode = (argc > 7) ? true : false;
reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
+ // WORKAROUND for script/VM issue in Freddy Pharkas - priority is taken from local variable and that is 8250h in sierra sci
+ // and 0h in our sci. It seems as some interpreter issue.
+ if (s->_gameId == "freddypharkas") {
+ if ((viewId == 995) && (x == 0x33) && (y == 0x26)) // game menu
+ priority = 15;
+ if ((viewId == 992) && (x == 48) && (y == 24)) // quit game
+ priority = 15;
+ }
+
s->_gui->drawCel(viewId, loopNo, celNo, x, y, priority, paletteNo, hiresMode, upscaledHiresHandle);
return s->r_acc;
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