[Scummvm-cvs-logs] SF.net SVN: scummvm:[47409] scummvm/trunk/engines/sci/engine/kgraphics.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Wed Jan 20 20:45:44 CET 2010


Revision: 47409
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47409&view=rev
Author:   m_kiewitz
Date:     2010-01-20 19:45:42 +0000 (Wed, 20 Jan 2010)

Log Message:
-----------
SCI: kDrawCel workaround documented and not temporary anymore

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kgraphics.cpp

Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp	2010-01-20 18:51:22 UTC (rev 47408)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp	2010-01-20 19:45:42 UTC (rev 47409)
@@ -918,9 +918,11 @@
 	bool hiresMode = (argc > 7) ? true : false;
 	reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
 
-	// WORKAROUND for script/VM issue in Freddy Pharkas - priority is taken from local variable and that is 8250h in sierra sci
-	//				and 0h in our sci. It seems as some interpreter issue.
 	if (s->_gameId == "freddypharkas") {
+		// WORKAROUND
+		// Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
+		//  is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would
+		//  get 0 here resulting in broken menus.
 		if ((viewId == 995) && (x == 0x33) && (y == 0x26)) // game menu
 			priority = 15;
 		if ((viewId == 992) && (x == 48) && (y == 24)) // quit game


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