[Scummvm-cvs-logs] SF.net SVN: scummvm:[47543] scummvm/trunk

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Mon Jan 25 02:53:32 CET 2010


Revision: 47543
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47543&view=rev
Author:   lordhoto
Date:     2010-01-25 01:53:32 +0000 (Mon, 25 Jan 2010)

Log Message:
-----------
Strip trailing whitespaces/tabs in documentation files too.

Modified Paths:
--------------
    scummvm/trunk/README
    scummvm/trunk/backends/platform/gp2x/mmuhack/readme.txt
    scummvm/trunk/backends/platform/psp/kbd/readme_kbd.txt
    scummvm/trunk/backends/platform/symbian/README
    scummvm/trunk/backends/platform/wince/README-WinCE.txt
    scummvm/trunk/dists/motomagx/mgx/readme-motomagx-mgx.txt
    scummvm/trunk/dists/motomagx/pep/readme-motomagx-pep.txt
    scummvm/trunk/test/cxxtest/README

Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/README	2010-01-25 01:53:32 UTC (rev 47543)
@@ -1616,7 +1616,7 @@
 
 7.6.2) Playing sound with IRIX dmedia sequencer:                 [UNIX ONLY]
 ---- ------------------------------------------
-If you are using IRIX,  driver with the sequencer support, you can 
+If you are using IRIX,  driver with the sequencer support, you can
 set the environment variable SCUMMVM_PORT or the config file parameter
 dmedia_port to your sequencer port. The default is to use the first port.
 
@@ -1632,7 +1632,7 @@
 
    dmedia_port=Software Synth
 
-to your configuration file in the section [scummvm], or setting 
+to your configuration file in the section [scummvm], or setting
 SCUMMVM_PORT=Software Synth in your environment.
 
 

Modified: scummvm/trunk/backends/platform/gp2x/mmuhack/readme.txt
===================================================================
--- scummvm/trunk/backends/platform/gp2x/mmuhack/readme.txt	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/backends/platform/gp2x/mmuhack/readme.txt	2010-01-25 01:53:32 UTC (rev 47543)
@@ -10,7 +10,7 @@
 be sped up by Squidge's MMU hack. The easiest way to use the MMU hack is to add
 and load the MMU hack kernel module into your program.
 
-Note: Building this module requries a GP2X 'kernel' toolchain (i.e. GCC 2.95.* 
+Note: Building this module requries a GP2X 'kernel' toolchain (i.e. GCC 2.95.*
 for the GP2X stock, 3.* for Open2X).
 
 You can't build this module with the GCC 4 based application toolchains.
@@ -78,7 +78,7 @@
 If the above call succeeded, you are all done.
 I recommend to unload the module when your program exits, because the other
 program may want to load a different mmuhack.o and may fail, because you left
-your mmuhack.o loaded (it does not get unloaded automatically on exit). 
+your mmuhack.o loaded (it does not get unloaded automatically on exit).
 
 system("/sbin/rmmod mmuhack");
 

Modified: scummvm/trunk/backends/platform/psp/kbd/readme_kbd.txt
===================================================================
--- scummvm/trunk/backends/platform/psp/kbd/readme_kbd.txt	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/backends/platform/psp/kbd/readme_kbd.txt	2010-01-25 01:53:32 UTC (rev 47543)
@@ -4,6 +4,6 @@
 
 Image Modification
 ------------------
-The .xcf files are GIMP 2.0 files which were used to build the images. From these files, 32-bit PNG files were created (GIMP doesn't support 8 or 4 bit files properly i.e. letter anti-aliasing becomes messed up). 
-The program pngquant.exe which is part of libpng was then used to reduce the image from 32-bits to 4-bits using the command "pngquant 256 pngname.png". 
+The .xcf files are GIMP 2.0 files which were used to build the images. From these files, 32-bit PNG files were created (GIMP doesn't support 8 or 4 bit files properly i.e. letter anti-aliasing becomes messed up).
+The program pngquant.exe which is part of libpng was then used to reduce the image from 32-bits to 4-bits using the command "pngquant 256 pngname.png".
 Finally, for the selection images only (*_s.png), Irfanview (www.irfanview.com) was used to save the images and select the transparent background color. GIMP was not used for this purpose as its default transparent color is black. (Irfanview also doesn't fully support alpha bits for 8 or 4-bit PNG images, but it was useful in setting the background to transparent in this particular case.)

Modified: scummvm/trunk/backends/platform/symbian/README
===================================================================
--- scummvm/trunk/backends/platform/symbian/README	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/backends/platform/symbian/README	2010-01-25 01:53:32 UTC (rev 47543)
@@ -9,14 +9,14 @@
  $URL$
  $Id$
 
-Using parts of snprintf.c by 
+Using parts of snprintf.c by
 Mark Martinec <mark.martinec at ijs.si>, April 1999, June 2000
-Copyright \xA9 1999,2000,2001,2002 Mark Martinec. All rights reserved. 
+Copyright \xA9 1999,2000,2001,2002 Mark Martinec. All rights reserved.
 under these conditions:
 "Terms and conditions ...
-This program is free software; it is dual licensed, the terms of the "Frontier Artistic License" or 
-the "GNU General Public License" can be chosen at your discretion. 
-The chosen license then applies solely and in its entirety. 
+This program is free software; it is dual licensed, the terms of the "Frontier Artistic License" or
+the "GNU General Public License" can be chosen at your discretion.
+The chosen license then applies solely and in its entirety.
 Both licenses come with this Kit."
 
 About ScummVM
@@ -73,7 +73,7 @@
 
 	- libogg, the free media file container format
 	  http://www.xiph.org/ogg/
-	
+
 	- libvorbis, the free audio codec
 	  http://www.vorbis.com/
 	These are probably too heavy-duty for your phone:

Modified: scummvm/trunk/backends/platform/wince/README-WinCE.txt
===================================================================
--- scummvm/trunk/backends/platform/wince/README-WinCE.txt	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/backends/platform/wince/README-WinCE.txt	2010-01-25 01:53:32 UTC (rev 47543)
@@ -14,7 +14,7 @@
 
 Also new is the aspect 2x upscaling mode, which is auto detected and used
 when the scaler is set to (normal) 2x mode and the panel is hidden. Hence,
-a 320x200 game running on a VGA or higher resolution device will be 
+a 320x200 game running on a VGA or higher resolution device will be
 aspect scaled to fill the 640x480 screen.
 
 Be aware that Discworld 2 tries to allocate a big chunk of memory (10 MB)
@@ -192,8 +192,8 @@
   * Right click    : acts as a right mouse button click
   * Cursor         : hide or display the mouse cursor
   * Free look      : go in or out of free-look mode. In this mode, you can tap
-                     the screen to look for interesting locations without 
-                     walking. Click a second time near the pointer's location 
+                     the screen to look for interesting locations without
+                     walking. Click a second time near the pointer's location
                      equals to a left click.
   * Zoom up        : magnify the upper part of the screen for 640x480 games
                      rendered on a QVGA device.
@@ -299,10 +299,10 @@
  *  high_sample_rate       bool     Desktop quality (22 kHz) sound output if
                                     set.  The default is 11 kHz.
                                     If you have a fast device, you can set this
-                                    to true to enjoy better sound effects and 
+                                    to true to enjoy better sound effects and
                                     music.
  *  FM_high_quality        bool     Desktop quality FM synthesis if set. Lower
-                                    quality otherwise. The default is low 
+                                    quality otherwise. The default is low
                                     quality. You can change this if you have a
                                     fast device.
  *  sound_thread_priority  int      Set the priority of the sound thread (0, 1,
@@ -315,14 +315,14 @@
 
 Game specific sections (f.e. [monkey2]) - game options
 
- *  landscape                int    0: Portrait, 1: Landscape, 
+ *  landscape                int    0: Portrait, 1: Landscape,
                                     2: Inverse Landscape.
                                     You can also use this in the [scummvm]
                                     section to display the launcher in landscape
                                     for example, at startup.
- *  no_doubletap_rightclick  int    1: Turn off the default behavior of 
+ *  no_doubletap_rightclick  int    1: Turn off the default behavior of
                                     simulating a right-click when the screen is
-                                    double-tapped. 
+                                    double-tapped.
 
 
 [scummvm] section - keys definition
@@ -372,7 +372,7 @@
 I need to press a special key
 -----------------------------
 
-Bring up the virtual keyboard. On Smartphones take a look at the Keyboard 
+Bring up the virtual keyboard. On Smartphones take a look at the Keyboard
 action above. On Pocket PCs it's easier to double-tap at the top of the screen.
 
 The panel is obscuring the playfield area
@@ -600,7 +600,7 @@
 -- Discworld 2 --
 -----------------
 
-Crashes at startup of this game are usually due to the high memory 
+Crashes at startup of this game are usually due to the high memory
 requirements of this game.
 
 -------------------------
@@ -665,7 +665,7 @@
  - scumm, sword1, sword2, queen, sky, lure, agi, touche
 while the second, with file name scummvm2.exe:
  - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker
-The user must make sure to execute the correct file for a game. All 
+The user must make sure to execute the correct file for a game. All
 previously detected games will be shown in the launcher. Trying to launch
 a gob engine game with scummvm1.exe will not work.
 Detection also works as implied: scummvm1.exe will detect only the games

Modified: scummvm/trunk/dists/motomagx/mgx/readme-motomagx-mgx.txt
===================================================================
--- scummvm/trunk/dists/motomagx/mgx/readme-motomagx-mgx.txt	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/dists/motomagx/mgx/readme-motomagx-mgx.txt	2010-01-25 01:53:32 UTC (rev 47543)
@@ -11,7 +11,7 @@
 
 for Motorola U9, ZN5
 zn5, u9 libpack - http://www.mediafire.com/download.php?nmqzc5lizuy
-Unpack lib folder to /mmc/mmca1/games 
+Unpack lib folder to /mmc/mmca1/games
 
 
 2. Game Control:
@@ -20,8 +20,8 @@
 use internal scummvm keymapper
 after first start scummvm keys assingned randomly
 for remapping key, must edited file
-games/.scummvmrc 
-after line [keymapper] 
+games/.scummvmrc
+after line [keymapper]
 
 KeyMap setting tested with Motorola Z6 (pep build) by Pantamorph
 
@@ -35,14 +35,14 @@
 keymap_global_PAUS=TAB
 keymap_global_SKLI=2
 keymap_gui_VIRT=F9
-keymap_gui_REMP=SPACE 
+keymap_gui_REMP=SPACE
 
 (mgx)  U9, ZN5 (motomagx)
 use internal scummvm keymapper
 after first start scummvm keys assingned randomly
 for remapping key, must edited file
-games/.scummvmrc 
-after line [keymapper] 
+games/.scummvmrc
+after line [keymapper]
 
 KeyMap setting tested with Motorola ZN5 (mgx build) by Junior Passos
 

Modified: scummvm/trunk/dists/motomagx/pep/readme-motomagx-pep.txt
===================================================================
--- scummvm/trunk/dists/motomagx/pep/readme-motomagx-pep.txt	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/dists/motomagx/pep/readme-motomagx-pep.txt	2010-01-25 01:53:32 UTC (rev 47543)
@@ -28,4 +28,4 @@
 keymap_global_PAUS=TAB
 keymap_global_SKLI=2
 keymap_gui_VIRT=F9
-keymap_gui_REMP=SPACE 
+keymap_gui_REMP=SPACE

Modified: scummvm/trunk/test/cxxtest/README
===================================================================
--- scummvm/trunk/test/cxxtest/README	2010-01-25 01:42:22 UTC (rev 47542)
+++ scummvm/trunk/test/cxxtest/README	2010-01-25 01:53:32 UTC (rev 47543)
@@ -7,7 +7,7 @@
  - Doesn't require RTTI
  - Doesn't require member template functions
  - Doesn't require exception handling
- - Doesn't require any external libraries (including memory management, 
+ - Doesn't require any external libraries (including memory management,
    file/console I/O, graphics libraries)
 
 This makes it extremely portable and usable.
@@ -23,7 +23,7 @@
 MyTest.h:
   #include <cxxtest/TestSuite.h>
 
-  class MyTestSuite : public CxxTest::TestSuite 
+  class MyTestSuite : public CxxTest::TestSuite
   {
   public:
       void testAddition( void )


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