[Scummvm-cvs-logs] SF.net SVN: scummvm:[47559] scummvm/trunk/engines/sci/graphics/windowmgr. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Jan 25 20:13:35 CET 2010


Revision: 47559
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47559&view=rev
Author:   thebluegr
Date:     2010-01-25 19:13:25 +0000 (Mon, 25 Jan 2010)

Log Message:
-----------
Fixed window port for Slater and Hoyle 3 (the top coordinate of the main window port is 0 like Jones, not 10 like in other games)

Modified Paths:
--------------
    scummvm/trunk/engines/sci/graphics/windowmgr.cpp

Modified: scummvm/trunk/engines/sci/graphics/windowmgr.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/windowmgr.cpp	2010-01-25 17:59:05 UTC (rev 47558)
+++ scummvm/trunk/engines/sci/graphics/windowmgr.cpp	2010-01-25 19:13:25 UTC (rev 47559)
@@ -63,9 +63,9 @@
 	//				will work, but some scripts seem to check for 0 and initialize the variable again in that case
 	//				resulting in problems.
 
-	// Jones sierra sci was called with parameter -Nw 0 0 200 320
-	//  this actually meant not skipping the first 10 pixellines in windowMgrPort
-	if (gameId == "jones")
+	// Jones, Slater and Hoyle 3 were called with parameter -Nw 0 0 200 320.
+	// This actually meant not skipping the first 10 pixellines in windowMgrPort
+	if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3")
 		offTop = 0;
 
 	_gfx->OpenPort(_wmgrPort);


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