[Scummvm-cvs-logs] SF.net SVN: scummvm:[47656] scummvm/trunk/engines/sci/sci.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Thu Jan 28 22:53:09 CET 2010
Revision: 47656
http://scummvm.svn.sourceforge.net/scummvm/?rev=47656&view=rev
Author: m_kiewitz
Date: 2010-01-28 21:53:07 +0000 (Thu, 28 Jan 2010)
Log Message:
-----------
SCI: changing to upscaled hires for gk1 and kq6 when being on platform windows, added comment explaining the situation about gk1/dos
Modified Paths:
--------------
scummvm/trunk/engines/sci/sci.cpp
Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp 2010-01-28 21:24:28 UTC (rev 47655)
+++ scummvm/trunk/engines/sci/sci.cpp 2010-01-28 21:53:07 UTC (rev 47656)
@@ -113,8 +113,18 @@
}
// Scale the screen, if needed
- bool upscaledHires = (!strcmp(getGameID(), "kq6")) && getPlatform() == Common::kPlatformWindows;
+ bool upscaledHires = false;
+ // King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able to provide that under DOS as well, but as
+ // gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
+ // it to platform windows.
+ if (getPlatform() == Common::kPlatformWindows) {
+ if (!strcmp(getGameID(), "kq6"))
+ upscaledHires = true;
+ if (!strcmp(getGameID(), "gk1"))
+ upscaledHires = true;
+ }
+
// Japanese versions of games use hi-res font on upscaled version of the game
if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
upscaledHires = true;
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