[Scummvm-cvs-logs] SF.net SVN: scummvm:[47656] scummvm/trunk/engines/sci/sci.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Thu Jan 28 22:53:09 CET 2010


Revision: 47656
          http://scummvm.svn.sourceforge.net/scummvm/?rev=47656&view=rev
Author:   m_kiewitz
Date:     2010-01-28 21:53:07 +0000 (Thu, 28 Jan 2010)

Log Message:
-----------
SCI: changing to upscaled hires for gk1 and kq6 when being on platform windows, added comment explaining the situation about gk1/dos

Modified Paths:
--------------
    scummvm/trunk/engines/sci/sci.cpp

Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp	2010-01-28 21:24:28 UTC (rev 47655)
+++ scummvm/trunk/engines/sci/sci.cpp	2010-01-28 21:53:07 UTC (rev 47656)
@@ -113,8 +113,18 @@
 	}
 
 	// Scale the screen, if needed
-	bool upscaledHires = (!strcmp(getGameID(), "kq6")) && getPlatform() == Common::kPlatformWindows;
+	bool upscaledHires = false;
 
+	// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able to provide that under DOS as well, but as
+	//  gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
+	//  it to platform windows.
+	if (getPlatform() == Common::kPlatformWindows) {
+		if (!strcmp(getGameID(), "kq6"))
+			upscaledHires = true;
+		if (!strcmp(getGameID(), "gk1"))
+			upscaledHires = true;
+	}
+
 	// Japanese versions of games use hi-res font on upscaled version of the game
 	if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
 		upscaledHires = true;


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