[Scummvm-cvs-logs] SF.net SVN: scummvm:[47722] scummvm/trunk/engines/scumm
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Sat Jan 30 19:15:18 CET 2010
Revision: 47722
http://scummvm.svn.sourceforge.net/scummvm/?rev=47722&view=rev
Author: lordhoto
Date: 2010-01-30 18:15:17 +0000 (Sat, 30 Jan 2010)
Log Message:
-----------
Use SubLoopingAudioStream instead of makeLoopingAudioStream in SCUMM. (Incorrect replacement introduced with r47715, thanks to Max for spotting this).
Modified Paths:
--------------
scummvm/trunk/engines/scumm/player_mod.cpp
scummvm/trunk/engines/scumm/sound.cpp
Modified: scummvm/trunk/engines/scumm/player_mod.cpp
===================================================================
--- scummvm/trunk/engines/scumm/player_mod.cpp 2010-01-30 15:38:31 UTC (rev 47721)
+++ scummvm/trunk/engines/scumm/player_mod.cpp 2010-01-30 18:15:17 UTC (rev 47722)
@@ -97,7 +97,11 @@
_channels[i].ctr = 0;
Audio::SeekableAudioStream *stream = Audio::makeRawStream((const byte *)data, size, rate, 0);
- _channels[i].input = Audio::makeLoopingAudioStream(stream, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate), loopStart == loopEnd ? 1 : 0);
+ if (loopStart != loopEnd) {
+ _channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
+ } else {
+ _channels[i].input = stream;
+ }
// read the first sample
_channels[i].input->readBuffer(&_channels[i].pos, 1);
Modified: scummvm/trunk/engines/scumm/sound.cpp
===================================================================
--- scummvm/trunk/engines/scumm/sound.cpp 2010-01-30 15:38:31 UTC (rev 47721)
+++ scummvm/trunk/engines/scumm/sound.cpp 2010-01-30 18:15:17 UTC (rev 47722)
@@ -350,7 +350,7 @@
size -= waveSize;
Audio::SeekableAudioStream *s = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
- stream = Audio::makeLoopingAudioStream(s, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate), 0);
+ stream = new Audio::SubLoopingAudioStream(s, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID, 255, 0);
}
break;
@@ -441,7 +441,7 @@
// TODO: Currently we will only ever play till "loopEnd", even when we only have
// a finite repetition count.
- stream = Audio::makeLoopingAudioStream(plainStream, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate), loopcount == 255 ? 0 : loopcount);
+ stream = new Audio::SubLoopingAudioStream(plainStream, loopcount == 255 ? 0 : loopcount, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
} else {
stream = plainStream;
}
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