[Scummvm-cvs-logs] SF.net SVN: scummvm:[50710] scummvm/trunk/engines/scumm/detection.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Mon Jul 5 23:18:26 CEST 2010
Revision: 50710
http://scummvm.svn.sourceforge.net/scummvm/?rev=50710&view=rev
Author: lordhoto
Date: 2010-07-05 21:18:25 +0000 (Mon, 05 Jul 2010)
Log Message:
-----------
Prevent SCUMM from adding gui options based on user flags into the config file (regression from r50706).
Modified Paths:
--------------
scummvm/trunk/engines/scumm/detection.cpp
Modified: scummvm/trunk/engines/scumm/detection.cpp
===================================================================
--- scummvm/trunk/engines/scumm/detection.cpp 2010-07-05 20:36:43 UTC (rev 50709)
+++ scummvm/trunk/engines/scumm/detection.cpp 2010-07-05 21:18:25 UTC (rev 50710)
@@ -1005,6 +1005,10 @@
debug(1, "Using MD5 '%s'", res.md5.c_str());
}
+ // If the GUI options were updated, we catch this here and update them in the users config
+ // file transparently.
+ Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
+
// Check for a user override of the platform. We allow the user to override
// the platform, to make it possible to add games which are not yet in
// our MD5 database but require a specific platform setting.
@@ -1021,11 +1025,6 @@
// TODO: Maybe allow the null driver, too?
if (res.game.platform == Common::kPlatformFMTowns && res.game.version == 3)
res.game.midi = MDT_TOWNS;
-
- // If the GUI options were updated, we catch this here and update them in the users config
- // file transparently.
- Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
-
// Finally, we have massaged the GameDescriptor to our satisfaction, and can
// instantiate the appropriate game engine. Hooray!
switch (res.game.version) {
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