[Scummvm-cvs-logs] SF.net SVN: scummvm:[50760] scummvm/trunk/engines/sci

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Fri Jul 9 18:05:48 CEST 2010


Revision: 50760
          http://scummvm.svn.sourceforge.net/scummvm/?rev=50760&view=rev
Author:   m_kiewitz
Date:     2010-07-09 16:05:47 +0000 (Fri, 09 Jul 2010)

Log Message:
-----------
SCI: actually all sound-sci0 games used a completely different kDoSoundPause logic, implement it - fixes all sorts of games not pausing when going to restore menu and more

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kernel.cpp
    scummvm/trunk/engines/sci/sound/soundcmd.cpp

Modified: scummvm/trunk/engines/sci/engine/kernel.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kernel.cpp	2010-07-09 14:11:27 UTC (rev 50759)
+++ scummvm/trunk/engines/sci/engine/kernel.cpp	2010-07-09 16:05:47 UTC (rev 50760)
@@ -260,7 +260,7 @@
     { SIG_SOUNDSCI0,       3, MAP_CALL(DoSoundDispose),            "o",                    NULL },
     { SIG_SOUNDSCI0,       4, MAP_CALL(DoSoundMute),               "(i)",                  NULL },
     { SIG_SOUNDSCI0,       5, MAP_CALL(DoSoundStop),               "o",                    NULL },
-    { SIG_SOUNDSCI0,       6, MAP_CALL(DoSoundPause),              "[o0i]",                NULL },
+    { SIG_SOUNDSCI0,       6, MAP_CALL(DoSoundPause),              "i",                    NULL },
     { SIG_SOUNDSCI0,       7, MAP_CALL(DoSoundResume),             "o",                    NULL },
     { SIG_SOUNDSCI0,       8, MAP_CALL(DoSoundMasterVolume),       "(i)",                  NULL },
     { SIG_SOUNDSCI0,       9, MAP_CALL(DoSoundUpdate),             "o",                    NULL },

Modified: scummvm/trunk/engines/sci/sound/soundcmd.cpp
===================================================================
--- scummvm/trunk/engines/sci/sound/soundcmd.cpp	2010-07-09 14:11:27 UTC (rev 50759)
+++ scummvm/trunk/engines/sci/sound/soundcmd.cpp	2010-07-09 16:05:47 UTC (rev 50760)
@@ -209,30 +209,30 @@
 }
 
 reg_t SoundCommandParser::kDoSoundPause(int argc, reg_t *argv, reg_t acc) {
+	if (_soundVersion <= SCI_VERSION_0_LATE) {
+		uint16 value = argv[0].toUint16();
+		MusicEntry *musicSlot = _music->getActiveSci0MusicSlot();
+		switch (value) {
+		case 1:
+			if ((musicSlot) && (musicSlot->status == kSoundPlaying))
+				_music->soundPause(musicSlot);
+			return make_reg(0, 0);
+		case 0:
+			if ((musicSlot) && (musicSlot->status == kSoundPaused)) {
+				_music->soundResume(musicSlot);
+				return make_reg(0, 1);
+			}
+			return make_reg(0, 0);
+		default:
+			error("kDoSoundPause: parameter 0 is invalid for sound-sci0");
+		}
+	}
+
 	reg_t obj = argv[0];
 	uint16 value = argc > 1 ? argv[1].toUint16() : 0;
-
 	if (!obj.segment) {		// pause the whole playlist
 		// SCI0 games (up to including qfg1) give us 0/1 for either resuming or pausing the current music
 		//  this one doesn't count, so pausing 2 times and resuming once means here that we are supposed to resume
-		if (_soundVersion <= SCI_VERSION_0_LATE) {
-			// TODO: this code doesn't work right currently
-			return make_reg(0, 0);
-			MusicEntry *musicSlot = _music->getActiveSci0MusicSlot();
-			switch (obj.offset) {
-			case 1:
-				if ((musicSlot) && (musicSlot->status == kSoundPlaying))
-					_music->soundPause(musicSlot);
-				return make_reg(0, 0);
-			case 0:
-				if ((musicSlot) && (musicSlot->status == kSoundPaused))
-					_music->soundResume(musicSlot);
-					return make_reg(0, 1);
-				return make_reg(0, 0);
-			default:
-				error("kDoSoundPause: parameter 0 is invalid for sound-sci0");
-			}
-		}
 
 		// Pausing/Resuming the whole playlist was introduced in the SCI1 late sound scheme.
 		if (_soundVersion <= SCI_VERSION_1_EARLY)


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