[Scummvm-cvs-logs] SF.net SVN: scummvm:[50804] scummvm/trunk/engines/sci/engine/vm.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sun Jul 11 20:51:28 CEST 2010
Revision: 50804
http://scummvm.svn.sourceforge.net/scummvm/?rev=50804&view=rev
Author: m_kiewitz
Date: 2010-07-11 18:51:28 +0000 (Sun, 11 Jul 2010)
Log Message:
-----------
SCI: changing uninitialized workaround for lsl6 narrator
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-07-11 16:55:08 UTC (rev 50803)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-07-11 18:51:28 UTC (rev 50804)
@@ -312,7 +312,9 @@
do {
workaround = workaroundList;
while (workaround->objectName) {
- if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && (workaround->inheritanceLevel == inheritanceLevel) && (workaround->objectName == searchObjectName)
+ if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr
+ && ((workaround->inheritanceLevel == -1) || (workaround->inheritanceLevel == inheritanceLevel))
+ && (workaround->objectName == searchObjectName)
&& workaround->methodName == curMethodName && workaround->localCallOffset == lastCall->debugLocalCallOffset && workaround->index == index) {
// Workaround found
return workaround->newValue;
@@ -347,7 +349,7 @@
{ GID_JONES, 255, 0, "", "export 0", -1, 14, { 0, 0 } }, // jones/ega&vga only - called when the game starts
{ GID_LSL1, 720, 0, "rm720", "init", -1, 0, { 0, 0 } }, // age check room
{ GID_LSL3, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
- { GID_LSL6, 928, 1, "Narrator", "startText", -1, 0, { 0, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
+ { GID_LSL6, 928, -1, "Narrator", "startText", -1, 0, { 0, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_ISLANDBRAIN, 140, 0, "piece", "init", -1, 3, { 0, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, 0, "anElement", "select", -1, 0, { 0, 0 } }, // elements puzzle, gets used before super TextIcon
{ GID_KQ5, 0, 0, "", "export 29", -1, 3, { 0, 0 } }, // called when playing harp for the harpies, is used for kDoAudio
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