[Scummvm-cvs-logs] SF.net SVN: scummvm:[50854] scummvm/trunk/engines/sci/engine/vm.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Tue Jul 13 22:42:42 CEST 2010


Revision: 50854
          http://scummvm.svn.sourceforge.net/scummvm/?rev=50854&view=rev
Author:   m_kiewitz
Date:     2010-07-13 20:42:42 +0000 (Tue, 13 Jul 2010)

Log Message:
-----------
SCI: uninitialized workaround for qfg2 when accessing inventory

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/vm.cpp

Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp	2010-07-13 20:28:17 UTC (rev 50853)
+++ scummvm/trunk/engines/sci/engine/vm.cpp	2010-07-13 20:42:42 UTC (rev 50854)
@@ -339,25 +339,26 @@
 
 //    gameID,       scriptNr,lvl,         object-name, method-name,    call, index,   replace
 static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
-    { GID_LAURABOW2,      24,  0,              "gcWin", "open",           -1,    5, { 0, 0xf } }, // is used as priority for game menu
     { GID_FREDDYPHARKAS,  24,  0,              "gcWin", "open",           -1,    5, { 0, 0xf } }, // is used as priority for game menu
     { GID_FREDDYPHARKAS,  31,  0,            "quitWin", "open",           -1,    5, { 0, 0xf } }, // is used as priority for game menu
     { GID_GK2,            11,  0,                   "", "export 10",      -1,    3, { 0,   0 } }, // called when the game starts
+    { GID_ISLANDBRAIN,   140,  0,              "piece", "init",           -1,    3, { 0,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
+    { GID_ISLANDBRAIN,   268,  0,          "anElement", "select",         -1,    0, { 0,   0 } }, // elements puzzle, gets used before super TextIcon
     { GID_JONES,         232,  0,        "weekendText", "draw",        0x3d3,    0, { 0,   0 } }, // jones/cd only - gets called during the game
     { GID_JONES,         255,  0,                   "", "export 0",       -1,   13, { 0,   0 } }, // jones/ega&vga only - called when the game starts
     { GID_JONES,         255,  0,                   "", "export 0",       -1,   14, { 0,   0 } }, // jones/ega&vga only - called when the game starts
-    { GID_LSL1,          720,  0,              "rm720", "init",           -1,    0, { 0,   0 } }, // age check room
-    { GID_LSL3,          997,  0,         "TheMenuBar", "handleEvent",    -1,    1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
-    { GID_LSL6,          928, -1,           "Narrator", "startText",      -1,    0, { 0,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
-    { GID_ISLANDBRAIN,   140,  0,              "piece", "init",           -1,    3, { 0,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
-    { GID_ISLANDBRAIN,   268,  0,          "anElement", "select",         -1,    0, { 0,   0 } }, // elements puzzle, gets used before super TextIcon
     { GID_KQ5,             0,  0,                   "", "export 29",      -1,    3, { 0,   0 } }, // called when playing harp for the harpies, is used for kDoAudio
     { GID_KQ5,            25,  0,              "rm025", "doit",           -1,    0, { 0,   0 } }, // inside witch forest, where the walking rock is
-    { GID_KQ6,           903,  0,         "controlWin", "open",           -1,    4, { 0,   0 } }, // when opening the controls window (save, load etc)
+    { GID_KQ6,            30,  0,               "rats", "changeState",    -1,    0, { 0,   0 } }, // rats in the catacombs
     { GID_KQ6,           500,  0,              "rm500", "init",           -1,    0, { 0,   0 } }, // going to island of the beast
     { GID_KQ6,           520,  0,              "rm520", "init",           -1,    0, { 0,   0 } }, // going to boiling water trap on beast isle
-    { GID_KQ6,            30,  0,               "rats", "changeState",    -1,    0, { 0,   0 } }, // rats in the catacombs
+    { GID_KQ6,           903,  0,         "controlWin", "open",           -1,    4, { 0,   0 } }, // when opening the controls window (save, load etc)
+    { GID_LAURABOW2,      24,  0,              "gcWin", "open",           -1,    5, { 0, 0xf } }, // is used as priority for game menu
+    { GID_LSL1,          720,  0,              "rm720", "init",           -1,    0, { 0,   0 } }, // age check room
+    { GID_LSL3,          997,  0,         "TheMenuBar", "handleEvent",    -1,    1, { 0, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
     { GID_LSL6,           85,  0,          "washcloth", "doVerb",         -1,    0, { 0,   0 } }, // washcloth in inventory
+    { GID_LSL6,          928, -1,           "Narrator", "startText",      -1,    0, { 0,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
+    { GID_QFG2,           71,  0,        "theInvSheet", "doit",           -1,    1, { 0,   0 } }, // accessing the inventory
     { GID_SQ1,           703,  0,                   "", "export 1",       -1,    0, { 0,   0 } }, // sub that's called from several objects while on sarien battle cruiser
     { GID_SQ1,           703,  0,         "firePulsar", "changeState", 0x18a,    0, { 0,   0 } }, // export 1, but called locally (when shooting at aliens)
     { GID_SQ4,           928,  0,           "Narrator", "startText",      -1, 1000, { 0,   1 } }, // sq4cd: method returns this to the caller


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