[Scummvm-cvs-logs] SF.net SVN: scummvm:[50890] scummvm/trunk/engines

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Wed Jul 14 19:02:14 CEST 2010


Revision: 50890
          http://scummvm.svn.sourceforge.net/scummvm/?rev=50890&view=rev
Author:   eriktorbjorn
Date:     2010-07-14 17:02:14 +0000 (Wed, 14 Jul 2010)

Log Message:
-----------
Changed abs() to ABS() in a few places.

Modified Paths:
--------------
    scummvm/trunk/engines/draci/walking.cpp
    scummvm/trunk/engines/drascula/actors.cpp

Modified: scummvm/trunk/engines/draci/walking.cpp
===================================================================
--- scummvm/trunk/engines/draci/walking.cpp	2010-07-14 16:57:16 UTC (rev 50889)
+++ scummvm/trunk/engines/draci/walking.cpp	2010-07-14 17:02:14 UTC (rev 50890)
@@ -324,7 +324,7 @@
 }
 
 int WalkingMap::pointsBetween(const Common::Point &p1, const Common::Point &p2) {
-	return MAX(abs(p2.x - p1.x), abs(p2.y - p1.y));
+	return MAX(ABS(p2.x - p1.x), ABS(p2.y - p1.y));
 }
 
 Common::Point WalkingMap::interpolate(const Common::Point &p1, const Common::Point &p2, int i, int n) {
@@ -636,7 +636,7 @@
 Movement WalkingState::animationForDirection(const Common::Point &here, const Common::Point &there) {
 	const int dx = there.x - here.x;
 	const int dy = there.y - here.y;
-	if (abs(dx) >= abs(dy)) {
+	if (ABS(dx) >= ABS(dy)) {
 		return dx >= 0 ? kMoveRight : kMoveLeft;
 	} else {
 		return dy >= 0 ? kMoveDown : kMoveUp;

Modified: scummvm/trunk/engines/drascula/actors.cpp
===================================================================
--- scummvm/trunk/engines/drascula/actors.cpp	2010-07-14 16:57:16 UTC (rev 50889)
+++ scummvm/trunk/engines/drascula/actors.cpp	2010-07-14 17:02:14 UTC (rev 50890)
@@ -312,9 +312,9 @@
 	float distanceX, distanceY;
 
 	if (currentChapter == 2)
-		distanceX = abs(curX + curWidth - roomX);
+		distanceX = ABS(curX + curWidth - roomX);
 	else
-		distanceX = abs(curX + curWidth / 2 - roomX);
+		distanceX = ABS(curX + curWidth / 2 - roomX);
 
 	distanceY = (curY + curHeight) - roomY;
 
@@ -354,9 +354,9 @@
 	float distanceX, distanceY;
 
 	if (currentChapter == 2)
-		distanceX = abs(curX + curWidth - roomX);
+		distanceX = ABS(curX + curWidth - roomX);
 	else
-		distanceX = abs(curX + curWidth / 2 - roomX);
+		distanceX = ABS(curX + curWidth / 2 - roomX);
 
 	distanceY = roomY - (curY + curHeight);
 


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