[Scummvm-cvs-logs] SF.net SVN: scummvm:[50969] scummvm/trunk/engines/sci/engine/vm.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Sat Jul 17 23:13:37 CEST 2010


Revision: 50969
          http://scummvm.svn.sourceforge.net/scummvm/?rev=50969&view=rev
Author:   m_kiewitz
Date:     2010-07-17 21:13:37 +0000 (Sat, 17 Jul 2010)

Log Message:
-----------
SCI: adding uninitialized workaround for gk1

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/vm.cpp

Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp	2010-07-17 20:29:33 UTC (rev 50968)
+++ scummvm/trunk/engines/sci/engine/vm.cpp	2010-07-17 21:13:37 UTC (rev 50969)
@@ -364,6 +364,7 @@
 static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
     { GID_FREDDYPHARKAS,  24,  0,              "gcWin", "open",           -1,    5, { 0, 0xf } }, // is used as priority for game menu
     { GID_FREDDYPHARKAS,  31,  0,            "quitWin", "open",           -1,    5, { 0, 0xf } }, // is used as priority for game menu
+    { GID_GK1,         64950,  1,            "Feature", "handleEvent",    -1,    0, { 0,   0 } }, // sometimes when walk-clicking
     { GID_GK2,            11,  0,                   "", "export 10",      -1,    3, { 0,   0 } }, // called when the game starts
     { GID_ISLANDBRAIN,   140,  0,              "piece", "init",           -1,    3, { 0,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
     { GID_ISLANDBRAIN,   268,  0,          "anElement", "select",         -1,    0, { 0,   0 } }, // elements puzzle, gets used before super TextIcon


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