[Scummvm-cvs-logs] SF.net SVN: scummvm:[50969] scummvm/trunk/engines/sci/engine/vm.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Sat Jul 17 23:13:37 CEST 2010
Revision: 50969
http://scummvm.svn.sourceforge.net/scummvm/?rev=50969&view=rev
Author: m_kiewitz
Date: 2010-07-17 21:13:37 +0000 (Sat, 17 Jul 2010)
Log Message:
-----------
SCI: adding uninitialized workaround for gk1
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-07-17 20:29:33 UTC (rev 50968)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-07-17 21:13:37 UTC (rev 50969)
@@ -364,6 +364,7 @@
static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_FREDDYPHARKAS, 24, 0, "gcWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, 0, "quitWin", "open", -1, 5, { 0, 0xf } }, // is used as priority for game menu
+ { GID_GK1, 64950, 1, "Feature", "handleEvent", -1, 0, { 0, 0 } }, // sometimes when walk-clicking
{ GID_GK2, 11, 0, "", "export 10", -1, 3, { 0, 0 } }, // called when the game starts
{ GID_ISLANDBRAIN, 140, 0, "piece", "init", -1, 3, { 0, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, 0, "anElement", "select", -1, 0, { 0, 0 } }, // elements puzzle, gets used before super TextIcon
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list