[Scummvm-cvs-logs] SF.net SVN: scummvm:[51034] scummvm/trunk/engines/sci/graphics/controls.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Mon Jul 19 18:47:32 CEST 2010


Revision: 51034
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51034&view=rev
Author:   m_kiewitz
Date:     2010-07-19 16:47:31 +0000 (Mon, 19 Jul 2010)

Log Message:
-----------
SCI: dont fix list control in sq4

sierra fixed this problem by having an up cursor starting one pixel-line later, adjusting in that case would be wrong

Modified Paths:
--------------
    scummvm/trunk/engines/sci/graphics/controls.cpp

Modified: scummvm/trunk/engines/sci/graphics/controls.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/controls.cpp	2010-07-19 16:01:16 UTC (rev 51033)
+++ scummvm/trunk/engines/sci/graphics/controls.cpp	2010-07-19 16:47:31 UTC (rev 51034)
@@ -75,7 +75,9 @@
 	// draw UP/DOWN arrows
 	//  we draw UP arrow one pixel lower than sierra did, because it looks nicer. Also the DOWN arrow has one pixel
 	//  line inbetween as well
-	workerRect.top++;
+	// They "fixed" this in SQ4 by having the arrow character start one pixel line later, we don't adjust there
+	if (g_sci->getGameId() != GID_SQ4)
+		workerRect.top++;
 	_text16->Box(controlListUpArrow, 0, workerRect, SCI_TEXT16_ALIGNMENT_CENTER, 0);
 	workerRect.top = workerRect.bottom - 10;
 	_text16->Box(controlListDownArrow, 0, workerRect, SCI_TEXT16_ALIGNMENT_CENTER, 0);


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