[Scummvm-cvs-logs] SF.net SVN: scummvm:[51037] scummvm/trunk/engines/sci/engine/kevent.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Mon Jul 19 22:13:18 CEST 2010
Revision: 51037
http://scummvm.svn.sourceforge.net/scummvm/?rev=51037&view=rev
Author: m_kiewitz
Date: 2010-07-19 20:13:17 +0000 (Mon, 19 Jul 2010)
Log Message:
-----------
SCI: fixing comment
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/kevent.cpp
Modified: scummvm/trunk/engines/sci/engine/kevent.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kevent.cpp 2010-07-19 19:14:37 UTC (rev 51036)
+++ scummvm/trunk/engines/sci/engine/kevent.cpp 2010-07-19 20:13:17 UTC (rev 51037)
@@ -150,11 +150,11 @@
}
if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
- // If we're running a SCI0 game, update the sound cues, to compensate
- // for the fact that SCI0 does not poll to update the sound cues itself,
- // like SCI01 and later do with cmdUpdateSoundCues. kGetEvent is called
- // quite often, so emulate the SCI01 behavior of cmdUpdateSoundCues with
- // this call
+ // If we're running a sound-SCI0 game, update the sound cues, to
+ // compensate for the fact that sound-SCI0 does not poll to update
+ // the sound cues itself, like sound-SCI1 and later do with
+ // cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
+ // the sound-SCI1 behavior of cmdUpdateSoundCues with this call
g_sci->_soundCmd->updateSci0Cues();
}
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