[Scummvm-cvs-logs] SF.net SVN: scummvm:[51037] scummvm/trunk/engines/sci/engine/kevent.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Mon Jul 19 22:13:18 CEST 2010


Revision: 51037
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51037&view=rev
Author:   m_kiewitz
Date:     2010-07-19 20:13:17 +0000 (Mon, 19 Jul 2010)

Log Message:
-----------
SCI: fixing comment

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kevent.cpp

Modified: scummvm/trunk/engines/sci/engine/kevent.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kevent.cpp	2010-07-19 19:14:37 UTC (rev 51036)
+++ scummvm/trunk/engines/sci/engine/kevent.cpp	2010-07-19 20:13:17 UTC (rev 51037)
@@ -150,11 +150,11 @@
 	}
 
 	if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
-		// If we're running a SCI0 game, update the sound cues, to compensate
-		// for the fact that SCI0 does not poll to update the sound cues itself,
-		// like SCI01 and later do with cmdUpdateSoundCues. kGetEvent is called
-		// quite often, so emulate the SCI01 behavior of cmdUpdateSoundCues with
-		// this call
+		// If we're running a sound-SCI0 game, update the sound cues, to
+		// compensate for the fact that sound-SCI0 does not poll to update
+		// the sound cues itself, like sound-SCI1 and later do with
+		// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
+		// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
 		g_sci->_soundCmd->updateSci0Cues();
 	}
 


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