[Scummvm-cvs-logs] SF.net SVN: scummvm:[51138] scummvm/trunk/engines/made/database.cpp
Bluddy at users.sourceforge.net
Bluddy at users.sourceforge.net
Thu Jul 22 13:20:16 CEST 2010
Revision: 51138
http://scummvm.svn.sourceforge.net/scummvm/?rev=51138&view=rev
Author: Bluddy
Date: 2010-07-22 11:20:16 +0000 (Thu, 22 Jul 2010)
Log Message:
-----------
MADE: fixed bug 3029750 caused by caching from commit 46102.
Cache needed to be cleared every time we load a game. Otherwise, those platforms that happen to use the exact same addresses (PC) were ok, but those platforms that had different addresses (PSP for example) would get messed up.
Modified Paths:
--------------
scummvm/trunk/engines/made/database.cpp
Modified: scummvm/trunk/engines/made/database.cpp
===================================================================
--- scummvm/trunk/engines/made/database.cpp 2010-07-22 11:11:31 UTC (rev 51137)
+++ scummvm/trunk/engines/made/database.cpp 2010-07-22 11:20:16 UTC (rev 51138)
@@ -515,6 +515,8 @@
_objects[i]->load(*in);
}
delete in;
+
+ _objectPropertyCache.clear(); // make sure to clear cache
return result;
}
@@ -644,6 +646,8 @@
void GameDatabaseV3::reloadFromStream(Common::SeekableReadStream &sourceS) {
sourceS.seek(_gameStateOffs);
sourceS.read(_gameState, _gameStateSize);
+
+ _objectPropertyCache.clear(); // make sure to clear cache
}
bool GameDatabaseV3::getSavegameDescription(const char *filename, Common::String &description, int16 version) {
@@ -734,6 +738,9 @@
in->skip(64); // skip savegame description
in->read(_gameState, _gameStateSize);
delete in;
+
+ _objectPropertyCache.clear(); // make sure to clear cache
+
return 0;
}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list