[Scummvm-cvs-logs] SF.net SVN: scummvm:[51199] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Fri Jul 23 11:13:55 CEST 2010


Revision: 51199
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51199&view=rev
Author:   m_kiewitz
Date:     2010-07-23 09:13:54 +0000 (Fri, 23 Jul 2010)

Log Message:
-----------
SCI: adding workarounds for lsl6hires

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-23 08:26:20 UTC (rev 51198)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-23 09:13:54 UTC (rev 51199)
@@ -38,6 +38,7 @@
 //    gameID,           room,script,lvl,          object-name, method-name,    call, index,            workaround
 const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
     { GID_LSL6,           360,  938,  0,               "ROsc", "cycleDone",      -1,    0, { WORKAROUND_FAKE,   1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
+    { GID_LSL6HIRES,      360,64938,  0,               "ROsc", "cycleDone",      -1,    0, { WORKAROUND_FAKE,   1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
     SCI_WORKAROUNDENTRY_TERMINATOR
 };
 
@@ -79,6 +80,7 @@
     { GID_LSL6,           -1,   928, -1,           "Narrator", "startText",      -1,    0, { WORKAROUND_FAKE,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
     { GID_LSL6HIRES,       0,    85,  0,             "LL6Inv", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // on startup
     { GID_LSL6HIRES,      -1, 64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // at least when entering swimming pool area
+    { GID_LSL6HIRES,      -1, 64964,  0,              "DPath", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // during the game
     { GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
     { GID_SQ1,            -1,   703,  0,                   "", "export 1",       -1,    0, { WORKAROUND_FAKE,   0 } }, // sub that's called from several objects while on sarien battle cruiser
     { GID_SQ1,            -1,   703,  0,         "firePulsar", "changeState", 0x18a,    0, { WORKAROUND_FAKE,   0 } }, // export 1, but called locally (when shooting at aliens)


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list