[Scummvm-cvs-logs] SF.net SVN: scummvm:[51326] scummvm/trunk/engines/sci/engine/workarounds. cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Mon Jul 26 19:55:55 CEST 2010


Revision: 51326
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51326&view=rev
Author:   m_kiewitz
Date:     2010-07-26 17:55:54 +0000 (Mon, 26 Jul 2010)

Log Message:
-----------
SCI: extending rats workaround kq6 to all rooms

fixes bug #3034597

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-26 17:51:50 UTC (rev 51325)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-26 17:55:54 UTC (rev 51326)
@@ -74,7 +74,7 @@
     { GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts
     { GID_KQ5,            -1,     0,  0,                   "", "export 29",      -1,    3, { WORKAROUND_FAKE,   0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio
     { GID_KQ5,            25,    25,  0,              "rm025", "doit",           -1,    0, { WORKAROUND_FAKE,   0 } }, // inside witch forest, when going to the room where the walking rock is
-    { GID_KQ6,            30,    30,  0,               "rats", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs
+    { GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs
     { GID_KQ6,           210,   210,  0,              "rm210", "scriptCheck",    -1,    0, { WORKAROUND_FAKE,   1 } }, // using inventory in that room
     { GID_KQ6,           500,   500,  0,              "rm500", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to island of the beast
     { GID_KQ6,           520,   520,  0,              "rm520", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to boiling water trap on beast isle


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