[Scummvm-cvs-logs] SF.net SVN: scummvm:[51339] scummvm/branches/gsoc2010-opengl/backends/ graphics/opengl/opengl-graphics.cpp
vgvgf at users.sourceforge.net
vgvgf at users.sourceforge.net
Tue Jul 27 02:31:36 CEST 2010
Revision: 51339
http://scummvm.svn.sourceforge.net/scummvm/?rev=51339&view=rev
Author: vgvgf
Date: 2010-07-27 00:31:36 +0000 (Tue, 27 Jul 2010)
Log Message:
-----------
OPENGL: Fix cursor scaling in overlay.
Modified Paths:
--------------
scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp
Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp 2010-07-27 00:30:37 UTC (rev 51338)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp 2010-07-27 00:31:36 UTC (rev 51339)
@@ -813,10 +813,10 @@
_cursorState.rHotY = _cursorState.hotY;
} else {
// Otherwise, scale the cursor for the overlay
- _cursorState.rW = _cursorState.w * scaleFactor;
- _cursorState.rH = _cursorState.h * scaleFactor;
- _cursorState.rHotX = _cursorState.hotX * scaleFactor;
- _cursorState.rHotY = _cursorState.hotY * scaleFactor;
+ _cursorState.rW = _cursorState.w * (scaleFactor - _cursorTargetScale + 1);
+ _cursorState.rH = _cursorState.h * (scaleFactor - _cursorTargetScale + 1);
+ _cursorState.rHotX = _cursorState.hotX * (scaleFactor - _cursorTargetScale + 1);
+ _cursorState.rHotY = _cursorState.hotY * (scaleFactor - _cursorTargetScale + 1);
}
// Always scale the cursor for the game
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