[Scummvm-cvs-logs] SF.net SVN: scummvm:[51349] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Tue Jul 27 10:43:10 CEST 2010


Revision: 51349
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51349&view=rev
Author:   thebluegr
Date:     2010-07-27 08:43:10 +0000 (Tue, 27 Jul 2010)

Log Message:
-----------
SCI: Fixed bug #3035149, "Camelot: Crash at launch"

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-27 08:27:32 UTC (rev 51348)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-27 08:43:10 UTC (rev 51349)
@@ -133,6 +133,7 @@
 
 //    gameID,           room,script,lvl,          object-name, method-name,    call,index,                workaround
 const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
+	{ GID_CAMELOT,        -1,   989,  0,            "rmMusic", "fade",           -1,    0, { WORKAROUND_IGNORE,    0 } }, // gets called frequently with a NULL reference (i.e. 0:0)
     { GID_KQ1,            -1,   989,  0,          "gameSound", "fade",           -1,    0, { WORKAROUND_IGNORE,    0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
     { GID_KQ6,           105,   989,  0,        "globalSound", "fade",           -1,    0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
 	{ GID_KQ6,           460,   989,  0,       "globalSound2", "fade",           -1,    0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object


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