[Scummvm-cvs-logs] SF.net SVN: scummvm:[51349] scummvm/trunk/engines/sci/engine/workarounds. cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Jul 27 10:43:10 CEST 2010
Revision: 51349
http://scummvm.svn.sourceforge.net/scummvm/?rev=51349&view=rev
Author: thebluegr
Date: 2010-07-27 08:43:10 +0000 (Tue, 27 Jul 2010)
Log Message:
-----------
SCI: Fixed bug #3035149, "Camelot: Crash at launch"
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-27 08:27:32 UTC (rev 51348)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-27 08:43:10 UTC (rev 51349)
@@ -133,6 +133,7 @@
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
+ { GID_CAMELOT, -1, 989, 0, "rmMusic", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called frequently with a NULL reference (i.e. 0:0)
{ GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
{ GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
{ GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object
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