[Scummvm-cvs-logs] SF.net SVN: scummvm:[51416] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Wed Jul 28 15:16:38 CEST 2010
Revision: 51416
http://scummvm.svn.sourceforge.net/scummvm/?rev=51416&view=rev
Author: m_kiewitz
Date: 2010-07-28 13:16:36 +0000 (Wed, 28 Jul 2010)
Log Message:
-----------
SCI: adding workaround for eq1cd
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-28 12:41:24 UTC (rev 51415)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-28 13:16:36 UTC (rev 51416)
@@ -58,6 +58,7 @@
{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
+ { GID_ECOQUEST, 400, 400, 0, "rug", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the rug
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
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